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The main role for scouts on the battlefield is to make ranged attacks with their crossbows. They are also trained in close combat, however, and can defend themselves in melee.OffBck

The scout is the basic creature of the Dungeon in Heroes of Might and Magic V. A fast unit, and quite strong for a level-one creature.

It has a ranged attack, but thanks to the No Melee Penalty and Range Penalty abilities, it will always do twice as much damage in melee as it does ranged.

While it's not useless, this unit becomes vastly more useful when it is upgraded - either to Assassin or Stalker.

AbilitiesEdit

  • Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.OffBck
  • No Melee Penalty - Shooter has no penalty for damage inflicted during melee attack.OffBck
  • Range Penalty - Shooter always inflicts only half the normal damage to the target but doesn't incur any penalty on melee attack.OffBck


Dungeon
Basic creatures
Scout · Blood maiden · Minotaur · Dark raider · Hydra · Shadow witch · Shadow dragon
Upgraded creatures
Assassin · Blood fury · Minotaur guard · Grim raider · Deep hydra · Shadow matriarch · Black dragon
Alternate upgrades
Stalker · Blood sister · Minotaur taskmaster · Brisk raider · Foul hydra · Shadow mistress · Red dragon
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