- For spell in Heroes IV, see Sanctuary (spell).
Sanctuary is a town in Might & Magic: Heroes VI.
Lore[]
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Classes[]
Creatures[]
Tactics[]
This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
Buildings[]
Basic[]
Village hall | Town hall | City hall | Capitol | Marketplace |
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. | Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. | Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold. | Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom. | A place for trading and exchanging resources. Allows produces 500 gold/day. |
Requires: N/A |
Requires: 2000 gold2 wood 2 ore |
Requires: 5000 gold5 wood 5 ore Town hall | Requires: 10000 gold10 wood 10 ore City hall | Requires: 2500 gold2 wood 2 ore |
Basic fortification | Advanced fortification | Superior fortification | Basic town portal | Advanced town portal |
Erects walls around the town. Increases creature growth by 1. | A swamp and a keep are added to your town's defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1. | Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1. | Your heroes can teleport from this town to any other town you control. | Allows the heroes to teleport back to this town. |
Requires: 2500 gold5 wood 5 ore | Requires: 5000 gold10 wood 10 ore Basic fortification Town hall | Requires: 7500 gold15 wood 15 ore Advanced fortification City hall | Requires: 3500 gold5 wood 5 ore 5 crystal Town hall | Requires: 7000 gold10 wood 10 ore 10 crystal Basic town portal City hall |
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Other[]
Hall of Heroes | Pagoda of the Great Challenger | Shrine of the Ever-Flowing Water | Pagoda of the Master Duelist | Shrine of the Celestial Waters |
Heroes can be hired here for a fee. | Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus. | Each Sanctuary creature in the town's Area of Control benefits from the Water Shield ability when damaged. | Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle. | For one week Water and Air magic effectiveness is increased by 15% for the Player. Cooldown: 1 week. |
Requires: 2000 gold |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall | Requires: 4000 gold5 wood 5 ore 8 crystal City Hall | Requires: 4000 gold5 wood 5 ore 8 crystal City Hall |
Advanced marketplace | Shalassa's frozen breath | |||
Artifacts can be bought and sold and special offers are available every week. | Provides 5000 gold/day and increases all creature production by 50%. All "Chilled" effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the "Frozen" effect. | |||
Requires: 2500 gold5 wood 2 ore 2 crystal Marketplace | Requires: 15000 gold15 wood 15 ore 15 crystal Capitol Tear of Asha | |||
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Creature production[]
Unupgraded[]
Upgraded[]
Gallery[]
Might & Magic: Heroes VI | ||
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Gameplay | Reputation - Town conversion - Abilities - Bosses | |
Factions | Dungeon | Creatures - Might / Magic heroes |
Haven | Creatures - Might / Magic heroes | |
Inferno | Creatures - Might / Magic heroes | |
Necropolis | Creatures - Might / Magic heroes | |
Sanctuary | Creatures - Might / Magic heroes | |
Stronghold | Creatures - Might / Magic heroes |