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For the rune magic skill in Heroes V, see runelore.
Rune Magic H7

Rune Magic icon.

Rune Magic is a faction skill in Might & Magic: Heroes VII.

The Rune Magic skill is available only to the Engraver, Firebrander, Jarl, Runelord, Thane and Warlord classes.

AbilitiesEdit

NoviceEdit

The hero gets the Rune of Fortune.OffBck
Rune of Healing
Rune of Healing
Rune of Initiative
Rune of Initiative
Rune of Berserking
Rune of Berserking H7
The support warfare unit Runestone also heals all friendly creatures inside the aura of any own rune. These heal effects can stack up.OffBck +10 Initiative for all friendly Runes.OffBck The hero's base damage is increased by +25 for every friendly rune aura affecting friendly creature.OffBck

ExpertEdit

The hero gets the Rune of Destruction.OffBck
Rune of Channeling
Rune of Channeling
Rune of Sundering
Rune of Sundering
At the end of every combat round the hero regains 1 Mana for every creature standing in the aura of at least one of your runes.OffBck The active abilities of the Rune of Destruction deals 50% more damage. The shield from the Rune of Fortune absorbs 15 more damage.OffBck

MasterEdit

The hero gets the Rune of Resilience.OffBck
Rune of Radiance
Rune of Radiance
All runes from the rune magic skill get a second active ability that triples the effect of its aura ability until the end of the next combat round. It can be activated only once per combat.OffBck

GrandmasterEdit

Rune of Scattering
Rune of Scattering
Whenever an enemy creature in an aura of a friendly rune is attacked in melee, additional 50% of the dealt damage is dealt again equally distributed to all other enemy creatures in an aura of any friendly rune.OffBck
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