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Djordje

"I told you to see if he's in the league with the Faceless, not to burn his eyes out!"
Anton

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These are the Earth Magic spells in Might and Magic VII: For Blood and Honor.

Normal level[]

Stun: Costs 1 spell point. Delivers a stunning blow which does no damage, but knocks back the target monster and forces it to recover before performing any actions.

  • Normal: Basic effect.
  • Expert: Stronger effect.
  • Master: Stronger effect.
  • Grandmaster: Strongest effect.

Slow: Costs 2 spell points. Halves movement speed and doubles recovery time for a single target creature.

  • Normal: Duration is 3 minutes per skill point.
  • Expert: Duration is 5 minutes per skill point.
  • Master: Creature slowed to a quarter of regular speed.
  • Grandmaster: Creature slowed to an eighth of regular speed.

Earth Resistance: Costs 3 spell points. Increases all characters' resistance to Earth Magic. Duration is one hour per skill point.

  • Normal: +1 resistance per skill point.
  • Expert: Resistance increase is doubled.
  • Master: Resistance increase is tripled.
  • Grandmaster: Resistance increase is quadrupled.

Deadly Swarm: Costs 4 spell points. Summons a swarm of insects which bite and sting a single target creature. Damage is 5 plus 1-3 per skill point.

  • Normal: Basic recovery rate.
  • Expert: Faster recovery rate.
  • Master: Faster recovery rate.
  • Grandmaster: Fastest recovery rate.

Expert level[]

Stone Skin: Costs 5 spell points. Increase the armor class of a target character by 5 plus 1 per skill point.

  • Expert: Duration is 1 hour plus 5 minutes per skill point.
  • Master: Duration is 1 hour plus 15 minutes per skill point.
  • Grandmaster: Duration is 1 hour plus 1 hour per skill point.

Blades: Costs 8 spell points. Fires a rotating metal blade at a single target. Damage is 1-9 per skill point.

  • Expert: Basic recovery rate.
  • Master: Faster recovery rate.
  • Grandmaster: Fastest recovery rate.

Stone to Flesh: Costs 10 spell points. If a character is turned to stone, this spell will turn them back to flesh if it is cast in time.

  • Expert: Works if character has been stoned less than 1 hour per skill point.
  • Master: Works for 1 day per skill point.
  • Grandmaster: No time limit.

Master level[]

Rock Blast: Costs 15 spell points. Releases a magical stone into the world which rolls and bounces around. When it hits a creature or comes to rest, it explodes, doing 1-8 points of damage per skill point. If the party is nearby its members will take damage.

  • Master: Basic recovery rate.
  • Grandmaster: Faster recovery rate.

Telekinesis: Costs 20 spell points. Allows the character to manipulate objects at a distance. Among other things, they may open doors, get items, and open chests.

  • Master: Basic recovery rate.
  • Grandmaster: Faster recovery rate.

Death Blossom: Costs 25 spell points. Fires a magical stone into the air which explodes into shards. Can only be cast outdoors.

  • Master: Damage is 20 points plus 1 per skill point.
  • Grandmaster: Faster recovery rate. Damage is 20 plus 2 per skill point.

Grandmaster level[]

Mass Distortion: Costs 30 spell points. Enormously increases the weight of a target creature causing it massive internal damage. Damage is 25% of monster’s health plus 2% per skill point.

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