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"Heroes from the Confluxes tell us the elemental gods have sent them to us, so together, we might destroy Lucifer Kreegan and his quest to set the world on fire. Catherine trusts these new allies. I am not as giving. However, we do not have a choice as support for the war wanes and our forces dwindle. If these elemental heroes are to be our allies, they will prove themselves in this forthcoming battle... under my command."
Roland

Return of the King is the fifth scenario of the campaign Armageddon's Blade in Heroes of Might and Magic III: Armageddon's Blade.

Walkthrough[]

Roland must defeat the demonic armies camped on the other side of the Great Lake. Without Roland, the men will go their separate ways. Roland will be allowed to attain 24th Level. All of his experience, skills, and spells will carry over to his next scenario.OffBck

Roland and General Morgan Kendal have been sent to defeat some demonic troops across the lake to drive them off. Since Erathian support is faltering, the Elemental forces have joined as well. Roland and General Kendal will have to capture all demonic towns. Soon enough, Catherine sends Roland a letter Xeron managed to bring King Lucifer the Armageddon's Blade and fears they are sending a large force to defeat them. He also receives word from Gelu, who praises these Elemental forces to be of good use.

Roland and Kendal will have to watch out for the Inferno forces, for they may attack in the first week, with a large force. Fortunately, there are some dwellings and mines to speed up the recruitment of forces. There are two additional portals: one is south of Gellison, leading to a gold mine, while the other is south-west of Keventry, leading to a black market. As Roland combats these demons, he dreams of a nightmare, in which devils taunt and torment him in a horrible prison cell, in which he was a subject of suffering, as well as the ghost of Archibald mocking him. Despite having this dream, Roland wishes he can end it once and for all. However, he also remembers his son, Nicolai, who recently had his sixteenth birthday. Knowing this, Roland wishes the war to be over soon.

There are six Inferno towns that need to be captured, from which one is on an island at the center of the lake. To reach that town, called Chillwater, Roland and Kendal will either have to buy a boat at Shaynda or near Reaver Cove. Once the demons have been defeated, Roland prepares to join up with his wife and the Forest Guard.

Towns[]

  • Castle x3: Faler-on-Sea, Keventry, Highcastle
  • Conflux x2: Gelliston, Shaynda
  • Inferno x6: Chillwater, Raven Cove, Sorrow Glen, Bane Bridge, Doom's Crest, Death's Gate

Strategy[]

Roland and Kendal start at level 11, with some skills. The enemy is quick and will likely reach the nearest town, Gellison, in a number of days. Kendal should go there to protect the town, while Roland can quickly collect resources and flag mines. The enemy will also collect a lot of forces and considering the limited resources to recruit creatures, Roland and Kendal should focus on gaining experience first. Roland may also travel by boat to reach Chillwater, then attack the other towns. Heroes are limited to level 24, though Roland is the only one that can advance to a later scenario. Due to a high level cap, Roland should gather as many artifacts as possible to leave them at the Altar of Sacrifice for bonus experience.

When going on the offensive, capturing Bane Bridge as soon as possible is perhaps the most critical initial objective, as that town is located right next to the enemy garrison in the northeast, and enemy heroes can use castle gates to attack you from there at a moment's notice.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On