- For the scenario in The Ranger campaign, see The Refugees.
"Belketh's pulse! As if we haven't run enough gauntlets since the fall of Heresh!"
—Kudur, on the dragons' demands
Refugee is a scenario Heroes of Might and Magic V.
Walkthrough[]
Naadir found a text where somewhere in the land Kudur and him is close, a land where they will learn what one of the most powerful Necromancers, Belketh, knew. They need to find an Oracle to help them. The Oracle can be found east of Shuma-ishkun. Even the Oracle's services are not for free - he demands 50,000 gold. Naadir and Kudur are surprised, but they need time to give to him the cash. After enough money has been collected, the Oracle tells them they need to search for a Dragon Teeth Necklace.
The Necklace can be found by visiting the cartographer - he/she will tell them it is in northeast. The passage is blocked by a Keymaster, however, so they need to visit the Keymaster, who will demand 100 footmen. There are some outposts around, and, to the west, two Haven towns. When they give the Keymaster the soldiers, the footmen are demoted to peasants to work on the Keymaster's fields. Still, Naadir and Kudur got the Key, at least. When approaching the Necklace, a thief named Yrbeth comes and takes the Necklace. So, Naadir and Kudur need to follow her.
Interestingly, the thief knows magic - she transported herself across the barriers. Naadir needs to know a Flying spell. Oddly enough, the shrine next to him offers to teach him Instant Travel. So, Naadir needs to use the spell and go get the thief. After clashing with Yrbeth's armies, Naadir finds the necklace and Kudur and him need to go back to the Oracle. The Oracle demands 100 gems, so Naadir needs to wait until the gems are collected. Giving the gems will reveal that Naadir has to offer the Necklace to the dragons in northwestern corner. The dragons are pleased, but "offer to be fought with" in order that Naadir can reach the portal. He has to slay every one of them, to get to the portal where Belketh stored his knowledge...
Towns[]
- Haven: Bailey, Devicey
- Dungeon: Tyhtra
- Academy: Azhar,note Qatadah, Ziyad
- Necropolis: Shuma-ishkun, Amel-ishkun
- Inferno: Ur-Ischin, Ur-Drask
Strategy[]
It is certain that Naadir needs to defeat the other factions. Since most of them are weak (as they have nothing built), Naadir should seize the opportunity. Still, there will be many heroes, so hiring troops every week in every town is advised, as they will capture towns sooner than it seems. Afterwards, Naadir needs to stick to the tasks and getting an army, as battling Yrbeth and the dragons is sure enough to be dangerous.
Notes[]
Azhar's town biography states it is Yaffiah for some reason.
Trivia[]
Originally, the storyline of Ashan was planned to take place in Axeoth. In this scenario, the town Azhar mentions Queen Emilia Nighthaven and Amel-ishkun mentions the Kingdom of Nekross (although misspelled as Necross).
Bugs[]
After Yrbeth's cutscene, the game may freeze.

A random group of enemies preventing Yrbeth to continue the scripted motion.
It may happen if the game randomly spawns a group of enemies between the necklace and the portal. It can be seen on the screenshot: the game has spawned some hunters during the week of woodelves. As a result, Yrbeth stops in front of them and the script cannot complete.
You may overcome the bug by using cheatcodes:
- do not open the gates with the red key;
- using cheatcodes, give your hero the spell "Dimension Door" (don't worry, you would get this spell after the portal anyway so it doesn't break the mission);
- use this spell to go beyond the gates, kill all the enemies between the portal and the necklace;
- Go back to the gates, open the passage and continue playing.