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For other uses, see Reaper.

"Death is proper payment for the sins of a useless Life."

The Reaper is the Blood magic hero class of the Necropolis faction in Might & Magic: Heroes VI. Its faction ability is Necromancy.

The Necromancer can be promoted to a Reaper when having 250 Blood points. The Reaper's Tears counterpart is the Embalmer.

Asha, the Dragon Goddess of Order, created the cycle of life and death, and Reapers claim to be Her watchmakers. Their religious fervour and devout faith is doubted by none, but their tendency to kill and convert all who cross their paths has been cause for many philosophical debates within the Necromancer cult. Reapers believe that life energy is nothing but a resource that should be used for the protection of the sacred cycle. Souls pass on, and Asha uses all.OffBck

AbilitiesEdit

Along with the Necromancer's abilities, the Reaper has the following abilities.

Reaper's abilities (Blood)
Mark of the Necromancer
Mark of the Necromancer
Curse of the Netherworld
Curse of the Netherworld H6
Makes all enemy creatures 20% more vulnerable to abilities from the Path of Blood.
250 Blood points requirement
Deals 2257 damage (Dark) distributed over all living creatures on the combat map. Part of this damage is evenly added to the Health of all undead present.
Cooldown: 3 turns.
Charges: 1.
1000 Blood points requirement
Passive ability Active ability

Known reapersEdit

GalleryEdit


Might & Magic: Heroes VI Icon-H6
Faction Blood
H6 Reputation Blood
Neutral
H6 Reputation Neutral
Tears
H6 Reputation Tears
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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