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Realm

Realm icon.

Realm is a set of hero abilities in Might & Magic: Heroes VI.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 3
Icon Ability Type Description
Architect I Neutral Reputation (passive, adventure) Creature dwelling production is increased in the area by 1.
Economist I Neutral Reputation (passive, adventure) In the course of his adventures, the Hero tends to find 20% more gold and resources.
Scouting I Neutral Reputation (passive, adventure) Increases the Hero's Scouting Radius by 1 and allows him/her to see the precise number of creatures in neutral armies, in enemy armies, towns and garrisons within his movement range.

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 5
Icon Ability Type Description
Architect II Neutral Reputation (passive, adventure) Town buildings are 20% cheaper to upgrade and convert. Hero has to be in the town for this effect.
(Architect I ability required)
Economist II Neutral Reputation (passive, adventure) Marketplace rates (resource exchange) are more favorable. Counts as 1 extra marketplaces.
(Economist I ability required)
Plunder mine Neutral Reputation (active, adventure) The Hero consumes all his/her remaining movement points to plunder an enemy mine, immediately taking production worth 3 days in advance. The mine stops production for the plundered days.
Sabotage mine Neutral Reputation (active, adventure) The Hero consumes all his/her movement points to sabotage an enemy mine. The sabotaged mine stops production for 7 day(s). Visiting enemy heroes will clear the sabotage effect but lose all their movement points in doing so.
Scouting II Neutral Reputation (passive, adventure) Increases the Hero's Scouting Radius by 1 and allows him/her to get accurate information on enemy heroes within his/her movement range (abilities, equipped artifacts, reputation, etc.).
(Scouting I ability required)

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 3
Icon Ability Type Description
Architect III Neutral Reputation (passive, adventure) Once per day, the Hero can help organize construction in the visited town, granting time for another building to be constructed.
(Architect II ability required)
Economist III Neutral Reputation (passive, adventure) Produces 1 Wood and 1 Ore each day.
(Economist II ability required)
Scouting III Neutral Reputation (passive, adventure) Increases the Hero's Scouting Radius by 1 and reveals the location of all unclaimed resources and artifacts on the overview map.
(Scouting II ability required)


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy