Creature dwelling production is increased in the area by 1.
Economist I
(passive, adventure)
In the course of his adventures, the Hero tends to find 20% more gold and resources.
Scouting I
(passive, adventure)
Increases the Hero's Scouting Radius by 1 and allows him/her to see the precise number of creatures in neutral armies, in enemy armies, towns and garrisons within his movement range.
Tier II[]
Tier II abilities require hero level 5 or higher.
Number of abilities: 5
Icon
Ability
Type
Description
Architect II
(passive, adventure)
Town buildings are 20% cheaper to upgrade and convert. Hero has to be in the town for this effect. (Architect I ability required)
Economist II
(passive, adventure)
Marketplace rates (resource exchange) are more favorable. Counts as 1 extra marketplaces. (Economist I ability required)
Plunder mine
(active, adventure)
The Hero consumes all his/her remaining movement points to plunder an enemy mine, immediately taking production worth 3 days in advance. The mine stops production for the plundered days.
Sabotage mine
(active, adventure)
The Hero consumes all his/her movement points to sabotage an enemy mine. The sabotaged mine stops production for 7 day(s). Visiting enemy heroes will clear the sabotage effect but lose all their movement points in doing so.
Scouting II
(passive, adventure)
Increases the Hero's Scouting Radius by 1 and allows him/her to get accurate information on enemy heroes within his/her movement range (abilities, equipped artifacts, reputation, etc.). (Scouting I ability required)
Tier III[]
Tier III abilities require hero level 15 or higher.
Number of abilities: 3
Icon
Ability
Type
Description
Architect III
(passive, adventure)
Once per day, the Hero can help organize construction in the visited town, granting time for another building to be constructed. (Architect II ability required)
Economist III
(passive, adventure)
Produces 1 Wood and 1 Ore each day. (Economist II ability required)
Scouting III
(passive, adventure)
Increases the Hero's Scouting Radius by 1 and reveals the location of all unclaimed resources and artifacts on the overview map. (Scouting II ability required)