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For other uses, see ranger.
RangerMM7 icon

The ranger's icon

"Rangers are a cross between Knights and Druids. Of all the classes, Rangers may learn the broadest range of skills, but can master few of them. Rangers may eventually learn both the Elemental and Clerical realms of magic, leaving only the greater realms of Light and Dark out of their reach. Rangers may also learn to use most weapons, armor, and secondary skills, with only Plate and Mace beyond their reach."

The Ranger is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Rangers have a wide array of skills, and can play any role in the party, but none of them very well. They start with 30 hit points, and gain 4 hit points per level.

Skills[]

The default skills of the ranger class are axe and perception.

Skill Basic Expert Master Grand
Weapons
Sword Yes Yes No No
Axe Yes Yes Yes No
Staff Yes No No No
Spear Yes Yes No No
Dagger Yes Yes No No
Bow Yes Yes Yes No
Mace No No No No
Unarmed Yes No No No
Armor
Leather Yes Yes Yes No
Chain Yes Yes Yes No
Plate No No No No
Shield Yes Yes No No
Dodging Yes Yes No No
Magic
Fire No No No No
Water No No No No
Air No No No No
Earth No No No No
Spirit No No No No
Mind No No No No
Body No No No No
Dark No No No No
Light No No No No
Miscellaneous
Disarm Trap Yes Yes No No
Perception Yes Yes Yes No
Merchant Yes No No No
Learning Yes Yes No No
Meditation Yes No No No
Body Building Yes Yes No No
Identify Item Yes No No No
Repair Item Yes No No No
Identify Monster Yes Yes Yes No
Armsmaster Yes Yes No No
Stealing Yes Yes No No
Alchemy Yes No No No

Promotion[]

To be promoted to hunters, rangers must seek out Ebednezer Sower in the Tularean Forest and complete his quest to talk to the Faerie king in AvLee.

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