- For other uses, see ranger.

The ranger's icon
"Rangers are a cross between Knights and Druids. Of all the classes, Rangers may learn the broadest range of skills, but can master few of them. Rangers may eventually learn both the Elemental and Clerical realms of magic, leaving only the greater realms of Light and Dark out of their reach. Rangers may also learn to use most weapons, armor, and secondary skills, with only Plate and Mace beyond their reach."
The Ranger is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Rangers have a wide array of skills, and can play any role in the party, but none of them very well. They start with 30 hit points, and gain 4 hit points per level.
Skills[]
The default skills of the ranger class are axe and perception.
Skill | Basic | Expert | Master | Grand |
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Weapons | ||||
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Axe | ![]() |
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Staff | ![]() |
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Spear | ![]() |
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Dagger | ![]() |
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Bow | ![]() |
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Mace | ![]() |
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Unarmed | ![]() |
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Armor | ||||
Leather | ![]() |
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Chain | ![]() |
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Plate | ![]() |
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Shield | ![]() |
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Dodging | ![]() |
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Magic | ||||
Fire | ![]() |
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Water | ![]() |
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Air | ![]() |
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Earth | ![]() |
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Spirit | ![]() |
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Mind | ![]() |
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Body | ![]() |
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Dark | ![]() |
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Light | ![]() |
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Miscellaneous | ||||
Disarm Trap | ![]() |
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Perception | ![]() |
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Merchant | ![]() |
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Learning | ![]() |
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Meditation | ![]() |
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Body Building | ![]() |
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Identify Item | ![]() |
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Repair Item | ![]() |
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Identify Monster | ![]() |
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Armsmaster | ![]() |
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Stealing | ![]() |
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Alchemy | ![]() |
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Promotion[]
To be promoted to hunters, rangers must seek out Ebednezer Sower in the Tularean Forest and complete his quest to talk to the Faerie king in AvLee.