The qilin is the tier 6 creature of the Grove faction. It is recruited from the Thunder Lair. The qilin can be upgraded into the thunder qilin or mist qilin.
Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.OffBck
Abilities[]
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Embodiment |
| A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
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Melee Attack |
| Can only attack adjacent enemies. Provokes counterattacks. | |
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Embodiment of Air |
| This creature leaves no body upon death. Immune to "Lightning Bolt" and "Chain Lightning". | |
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Lightning Fast |
| This creature is immune to all effects that restrict movement. | |
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Awaken - Air I |
| Increases own Speed and Initiative by 1, HP by 20, and gains "Swift Strike". Does not end the turn. Once per battle. | |
| Ability tier: ?; Focus Charges: ? |
Tactics[]
Fast, tough, and with solid damage output, Qilins are a powerhouse, but are fairly expensive for a tier-6 creature. Activating Awaken - Air makes them tougher, faster, and gives them Swift Strike, making them even more dangerous.
| Grove |
|---|
| Basic creatures |
| Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix |
| Upgraded creatures |
| Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix |
| Alternate upgrades |
| Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix |




