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The qilin is the tier 6 creature of the Grove faction. It is recruited from the Thunder Lair. The qilin can be upgraded into the thunder qilin or mist qilin.

Free and ever‑present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf. Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.OffBck

Abilities[]

OE ability Embodiment Embodiment
A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
OE ability Melee Attack Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
OE ability Embodiment of Air Embodiment of Air
This creature leaves no body upon death. Immune to "Lightning Bolt" and "Chain Lightning".
OE ability Lightning Fast Lightning Fast
This creature is immune to all effects that restrict movement.
OE ability Awaken - Air I Awaken - Air I
Increases own Speed and Initiative by 1, HP by 20, and gains "Swift Strike". Does not end the turn. Once per battle.
Ability tier: ?; Focus Charges: ?

Tactics[]

Fast, tough, and with solid damage output, Qilins are a powerhouse, but are fairly expensive for a tier-6 creature. Activating Awaken - Air makes them tougher, faster, and gives them Swift Strike, making them even more dangerous.

Grove
Basic creatures
Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix
Upgraded creatures
Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix
Alternate upgrades
Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix