Prime Magic icon.
Prime Magic is a set of hero abilities in Might & Magic: Heroes VI .
The Prime Magic school is available to Dungeon , Haven , Inferno , Necropolis , and Sanctuary factions.
Abilities [ ]
Tier I [ ]
Tier I abilities have no requirement.
Number of abilities: 8
Icon
Ability
Type
Description
Effect
Arcane exaltation I
(passive, adventure)
Hero gains 2 Magic Power permanently.
Arcane ward I
(passive, adventure)
Hero gains 1 Magic Defense permanently.
Dispel magic
(active, adventure)
Dispels all effects from the target.
Cooldown: 2 turns.
Mana cost: 15
Disruption
(active, combat)
Destroys armor of target enemy stack, reducing its Might Defense by X till the end of the combat. Can be cast several times on a single stack, but defense will not go below zero.
Cooldown: 1 turn.
Mana cost: 10
Haste
(active, combat)
Increases target friendly stack's Initiative by X and Movement by 2. Lasts 3 turns.
Cooldown: 1 turn.
Mana cost: 10
Magic affinity I
(passive, adventure)
Hero gains 30 Mana (Maximum) permanently.
Prime magic I
(passive, adventure)
Hero gains 3 Magic Power (Prime).
Slow
(active, combat)
Decreases target enemy stack's Initiative by X and Movement by 2. Lasts 3 turns.
Cooldown: 1 turn.
Mana cost: 10
Tier II [ ]
Tier II abilities require hero level 5 or higher.
Number of abilities: 8
Icon
Ability
Type
Description
Effect
Arcane exaltation II
(passive, adventure)
Hero gains 3 Magic Power permanently. (Arcane exaltation I ability required)
Arcane ward II
(passive, adventure)
Hero gains 2 Magic Defense permanently. (Arcane ward I ability required)
Dispel magic, mass
(active, combat)
Dispels all effects from the targets present in the target area. (Dispel magic ability required)
Cooldown: 3 turns.
Mana cost: 30
Haste, mass
(active, combat)
Increases all friendly stack's Initiative by X and Movement by 1. Lasts 3 turns. (Haste ability required)
Cooldown: 3 turns.
Mana cost: 40
Magic affinity II
(passive, adventure)
Restores 5% of the Hero's Mana (Maximum) each day. (Magic affinity I ability required)
Mana leech
(active, combat)
Transfers 40% of the enemy Hero's Mana (Current) to your Hero.
Cooldown: 3 turns.
Mana cost: 30
Prime magic II
(passive, adventure)
Hero gains 3 Magic Power (Prime). (Prime magic I ability required)
Slow, mass
(active, combat)
Decreases all enemy stack's Initiative by X and Movement by 1. Lasts 3 turns. (Slow ability required)
Cooldown: 1 turn.
Mana cost: 40
Tier III [ ]
Tier III abilities require hero level 15 or higher.
Number of abilities: 8
Icon
Ability
Type
Description
Effect
Arcane exaltation III
(passive, adventure)
Hero gains 5 Magic Power permanently. (Arcane exaltation II ability required)
Arcane ward III
(passive, adventure)
Hero gains 3 Magic Defense permanently. (Arcane ward II ability required)
Implosion
(active, combat)
Deals X damage (Prime) to target enemy stack. This damage cannot be healed.
Cooldown: 3 turns.
Mana cost: 55
Magic affinity III
(passive, adventure)
Regenerates 10 Mana each turn in the first 10 turns of the combat. (Magic affinity II ability required)
Meditation
(active, combat)
Increases the Magic Power of Hero spells by 20 for 4 turns and instantly restores 50% of the Hero's Mana (Maximum).
Charges: 1
Mana cost: 30
Prime magic III
(passive, adventure)
Hero gains 3 Magic Power (Prime). (Prime magic II ability required)
Teleport
(active, combat)
Teleports target friendly creature to another location.
Cooldown: 4 turns.
Mana cost: 45
Time stasis
(active, combat)
Creature skips the next X turns. Time Stasis is not dispelled by attacks.
Charges: 1
Mana cost: 55
Bonuses [ ]
Haste master (Specialization ) - Receives Haste by default with 1 movement and 5 initiative bonus.
Prophet of the Void (Specialization; only Sandro ) - Increases the effectiveness of Prime Magic by 10%.
Slow master (Specialization) - Receives Slow by default with 1 movement and 5 initiative bonus.
Staff of Sar-Aggreth (Dynasty Weapon ) - Prime Affinity: Increases Magic Power (Prime) by 5. Mana cost of all Prime spells is reduced by 10%.