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Symbolizing the Nature element, the Preserve wields a wide variety of creatures and spells directed at summoning and buffing troops.

Lore[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Preserve Heroes IV Town hall Preserve Heroes IV City hall Preserve Heroes IVTavern Preserve Heroes IVPrison Preserve Heroes IV
Village hall Town hall City hallTavernPrison
Provides 500 gold per day. It is required before you can build any other town structure. Provides 750 gold per day. Provides 1000 gold per day.Allows the recruitment of heroesHolds captured enemy heroes.*

Requires:

N/A

Requires:

10 wood
10 ore
2500 gold

Requires:

10 wood
10 ore
5 gems
5 crystals
2500 gold
Town hall

Requires:

2 wood
500 gold

Requires:

N/A

Fort Preserve Heroes IVCitadel Preserve Heroes IVCastle Preserve Heroes IVCaravan Preserve Heroes IVShipyard Preserve Heroes IV
FortCitadelCastleCaravanShipyard
Builds a level one city wall. It is required to build 1st level creature dwellings.Builds a moat and level two city wall.Builds a keep and level three city wall.Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.Builds ships, and allows caravans to travel across bodies of water.

Requires:

20 wood
20 ore
5000 gold

Requires:

10 wood
10 ore
7500 gold
Fort

Requires:

10 wood
10 ore
7500 gold
Citadel

Requires:

10 wood
4000 gold
Fort

Requires:

20 wood
2000 gold
Fort
 


Other[]

 
Sacred grove Preserve Heroes IV Rainbow Preserve Heroes IV Ranger's guild Preserve Heroes IVCreature portal Preserve Heroes IVSummoning stone Preserve Heroes IV
Sacred grove Rainbow Ranger's guildCreature portalSummoning stone
Permanently provides the hero with +3 spell points. Gives all creatures +2 luck until the next combat. Sells longbows, leather, shields, and Potions of Restoration, Immortality, Strength, Toughness and ManaAllows you to summon a variety of magical creatures.Provides 3000 gold per day. Also, the strength of all Nature Magic spells are increased by 25%.

Requires:

4 wood
1 crystal
1000 gold

Requires:

1 crystal
1 gem
1500 gold

Requires:

20 wood
3500 gold

Requires:

10 ore
5 gems
6500 gold
Druid's hall level 1
Unicorn glade or griffin cliffs

Requires:

Grail
 


Mage guild[]

 
Druid's hall level 1 Preserve Heroes IV Druid's hall level 2 Preserve Heroes IV Druid's hall level 3 Preserve Heroes IVDruid's hall level 4 Preserve Heroes IVDruid's hall level 5 Preserve Heroes IV
Druid's hall level 1 Druid's hall level 2 Druid's hall level 3Druid's hall level 4Druid's hall level 5
Teaches 3 Level One Nature Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 3 Level Two Nature Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 2 Level Three Nature Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 2 Level Four Nature Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 1 Level Five Nature Magic spell. Heroes who visit or spend the night recover 100% of their spell points.

Requires:

2 wood
2 ore
1 crystal
1000 gold

Requires:

1 crystal
1000 gold
Druid's hall level 1

Requires:

1 crystal
1000 gold
Druid's hall level 2

Requires:

1 crystal
1000 gold
Druid's hall level 3

Requires:

1 crystal
1000 gold
Druid's hall level 4

Conservatory of Chaos Preserve Heroes IVConservatory of Life Preserve Heroes IV
Conservatory of ChaosConservatory of Life
Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.

Requires:

2 wood
2 ore
2 mercury
2500 gold
Druid's hall level 1

Requires:

4 wood
4 ore
2500 gold
Druid's hall level 1
 


Creature production[]

 
Wolf den Preserve Heroes IV Fae trees Preserve Heroes IV Tiger den Preserve Heroes IVTreetop lodge Preserve Heroes IVGriffin cliffs Preserve Heroes IV
Wolf den Fae trees Tiger denTreetop lodgeGriffin cliffs
Generates Wolves. Generates Sprites. Generates White Tigers. Building the Tiger Den prevents the construction of the Treetop Lodge.Generates Elves. Building the Treetop Lodge prevents the construction of the Tiger Den.Generates Griffins. Building the Griffin Cliffs prevents the construction of the Unicorn Glade.

Requires:

1500 gold
Fort

Requires:

1500 gold
Fort

Requires:

6 ore
3000 gold
Tiger den
Wolf den or fae trees

Requires:

6 wood
3000 gold
Ranger's guild
Wolf den or fae trees

Requires:

6 wood
10 ore
4 crystals
6500 gold
Citadel
Tiger den or treetop lodge

Unicorn glade Preserve Heroes IVPyre Preserve Heroes IVMagic forest Preserve Heroes IV
Unicorn gladePyreMagic forest
Generates Unicorns. Building the Unicorn Glade prevents the construction of the Griffin Cliffs.Generates Phoenixes. Building the Pyre prevents the construction of the Magic Forest.Generates Faerie Dragons. Building the Magic Forest prevents the construction of the Pyre.

Requires:

12 wood
6 gems
6500 gold
Rainbow
Tiger den or treetop lodge

Requires:

16 wood
20 mercury
10 sulfur
14000 gold
Creature portal
Unicorn glade or griffin cliffs

Requires:

14 wood
6 ore
7 gems
7 crystals
7 mercury
7 sulfur
14000 gold
Conservatory of Chaos
Unicorn glade or griffin cliffs
 


Preserve (H4)

Preserve towns (without Fort (west), Fort (north), Citadel (east), Castle (south).


Preserve
Town creatures
Wolf · Sprite · White tiger · Elf · Griffin · Unicorn · Phoenix · Faerie dragon
Creature Portal creatures
Leprechaun · Satyr · Fire elemental · Earth elemental · Air elemental · Water elemental · Waspwort · Mantis
Dwelling creatures
Gargantuan (TGS)
Preserve heroes in Heroes of Might and Magic IV
Archers
Anium · Avanine · Blackdog · Callis · Enathrae · Erensar · Erutan Revol · Fahtrim · Gillion · Gramin · Gwedmyr · Ignatius · Ilia · Ivor · Jenova · Kamiana · Kyrre · Lindette · Lord Harke · Mephala · Merlith · Neska · Pyral · Ryland · Shaera · Shyn · Snowjay · Theritos · Trinni
Druids
Aeris · Agraynel · Aleta · Arebell · Braebar · Brook · Coronius · Derden · Eleece · Elleshar · Elwin · Farnivon · Gathran · Gem · Gue · Iscandel · Kaliki · Labetha · Lowell · Melodia · Oris · Regina · Saleena · Sannah · Tonwen · Vianne · Yesterfox
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