Builds a level one city wall. It is required to build 1st level creature dwellings.
Builds a moat and level two city wall.
Builds a keep and level three city wall.
Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.
Builds ships, and allows caravans to travel across bodies of water.
Requires:
20 wood 20 ore 5000 gold
Requires:
10 wood 10 ore 7500 goldFort
Requires:
10 wood 10 ore 7500 goldCitadel
Requires:
10 wood 4000 goldFort
Requires:
20 wood 2000 goldFort
Other[]
Sacred grove
Rainbow
Ranger's guild
Creature portal
Summoning stone
Permanently provides the hero with +3 spell points.
Gives all creatures +2 luck until the next combat.
Sells longbows, leather, shields, and Potions of Restoration, Immortality, Strength, Toughness and Mana
Allows you to summon a variety of magical creatures.
Provides 3000 gold per day. Also, the strength of all Nature Magic spells are increased by 25%.
Requires:
4 wood 1 crystal 1000 gold
Requires:
1 crystal 1 gem 1500 gold
Requires:
20 wood 3500 gold
Requires:
10 ore 5 gems 6500 goldDruid's hall level 1 Unicorn glade or griffin cliffs
Requires:
Grail
Mage guild[]
Druid's hall level 1
Druid's hall level 2
Druid's hall level 3
Druid's hall level 4
Druid's hall level 5
Teaches 3 Level One Nature Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 3 Level Two Nature Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Three Nature Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Four Nature Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 1 Level Five Nature Magic spell. Heroes who visit or spend the night recover 100% of their spell points.
Requires:
2 wood 2 ore 1 crystal 1000 gold
Requires:
1 crystal 1000 goldDruid's hall level 1
Requires:
1 crystal 1000 goldDruid's hall level 2
Requires:
1 crystal 1000 goldDruid's hall level 3
Requires:
1 crystal 1000 goldDruid's hall level 4
Conservatory of Chaos
Conservatory of Life
Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.
Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.