This is a list of the Artifacts in Might & Magic: Clash of Heroes.
Sylvan artifacts[]
Name | Image | Description |
---|---|---|
Boost Boots | Attack formations gain a PWR bonus for every row traveled across the enemy's field. | |
Deer Antler | Deer formations jump over all enemy walls. | |
Doubling Cape | Increases Fusion attack Power Bonus by 50%. | |
Dragon Scales | The Emerald Dragon Goo lasts for an additional turn. | |
Elder Staff | Increase the Druid ability by 1 for each formation linked with that Druid. | |
Golden Roots | Wall units respawn with 1 HP after they are destroyed. | |
Leaf Plate | Boosts hero HP by 25%. | |
Ring of Life | Revive after death once per battle and regenerate 2% of your max HP every turn after revival. | |
Treant Sap | Treant roots leach double the amount of HP from the enemy hero every turn. | |
Vine Gloves | Causes wall units to regenerate twice as fast. |
Haven artifacts[]
Name | Image | Description |
---|---|---|
Blessed Wing | The Angel heals all charging attack formations back to full PWR instead of incrementally. | |
Crown of Elrath | Hero's Spell Meter refills 2x faster. | |
Feathered Helm | Reduces the charge time of the Griffin by 1 turn. | |
Golden Spear | The Spearmen's First Strike ability is also applied to wall units. | |
Holy Blade | 20% chance of any of your attack formations dealing a critical hit. | |
King's Crown | Calling for reinforcements does not cost a move. | |
Knight's Armor | Knight formations start charging at full PWR. | |
Lion's Mane | Fused attacks receive an additional 50% of PWR. | |
Phoenix Feather | Revive after death once per battle, with 25% of Max HP. | |
Staff of Elrath | While charging, the Priestess will hurt the enemy rather than heal the hero. |
Necropolis artifacts[]
Name | Image | Description |
---|---|---|
Blood of the One | Increases the PWR of the Vampire's Blood Drain attack by 25%. | |
Blood Ring | Defeating idle enemy units replenishes the Hero's MP. | |
Book of the Dead | Revive after death once per battle after absorbing the PWR of all idle units on the battlefield. | |
Crown of Thorns | Enemy Hero loses 2 HP every turn. | |
Cursed Shield | Reduces the defensive strength of enemy walls by 50%. | |
Plague Rat | Doubles the poison effectiveness from the Zombies Plague Bite. | |
Ritual Dagger | Deleting an idle core unit will delete a random enemy core in the opposite column. | |
Spider Cloak | Reduces the Hero's max HP by 75% but increase the PWR of all formations by 75%. | |
Talon's Talon | Bone Dragons absorb 2x the Toughness of idle units it kills. | |
Twilight Urn | Increases the PWR of walls created by fallen idle units by 100%. |
Inferno artifacts[]
Name | Image | Description |
---|---|---|
Burning Horn | The Succubus receives a 25% boost to her attack power. | |
Celerity Ring | Adds 1 extra move per turn. | |
Chaos Crown | Receive an HP bonus instead of MP when chains are created. | |
Crippling Flail | Reduces the starting charge PWR of enemy formations. | |
Magma Shard | Abyssal Lord receives 100% of the PWR from fallen formations. | |
Pit Master's Tail | Reduce the charge time of Pit Fiends by 1 turn. | |
Rage Shield | Flame damage is applied to enemy formations for an additional row. | |
Revive Flame | Upon hero death, revive hero once per battle with 5 HP and launches all attack formations at full PWR. | |
Thorn Whip | Nightmares reach their maximum PWR when they are launched in unison with other Nightmares. | |
Volcano Armor | Burn damage is applied to enemy units that pass through your charging formations. |
Academy artifacts[]
Name | Image | Description |
---|---|---|
Absorb Circlet | Receive magic from deleting a wall, equal to the strength of the wall. | |
Battle Wand | Begin every battle with full magic power. | |
Binding Orb | Increase LINK bonus by 50%. | |
Djinn's Sash | Frozen enemy units will SHATTER when struck by a Djinn attack. | |
Gauntlet | Grants the power to grab and place wall units anwhere on the battlefield. | |
Golden Fist | Titan's shockwave attack completely destroys enemy walls. | |
Mana Shield | Enemy attacks reduce the magic in the Spell Meter first before affecting HP. | |
Revival Ring | Revive after death once per battle with 5 HP and a full MP Bar. | |
Scimitar | Rakshasa Sword Spiral attack power is not affected by idle enemy units. | |
Transform Gem | Mages will fuse with any other Mage formation, regardless of the color of that formation. |
Multiplayer artifacts[]
This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
Name | Description/Unlock requirement |
---|---|
Mists of Obscurity | Hero spell icon and charge bar is hidden from the enemy. (MP level 5) |
Spirit Bugle | Units killed in battle are returned to your army. Infinite supply of elites/champions.(MP level 10) |
Mana Stone | The enemy receives no MP from dealing damage. (MP level 15) |
Tome of War | Any remaining moves after skipping a turn are carried over to the next turn. (MP level 20) |
Valor Medal | Earn 2x XP for win streaks. (MP level 30) |