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Paragon

Paragon icon.

Paragon is a set of hero abilities in Might & Magic: Heroes VI.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 8
Icon Ability Type Description
Assailant I Blood Reputation (passive, adventure) Hero gains 3 Might Power permanently.
Charismatic leader I Neutral Reputation (passive, adventure) Hero gains 2 Leadership permanently.
Defender I Tears Reputation (passive, adventure) Hero gains 1 Might Defense permanently.
Destiny's chosen I Neutral Reputation (passive, adventure) Hero gains 3 Destiny permanently.
Diplomat Tears Reputation (passive, adventure) Allows Hero to effectively negotiate with hostile creatures. Increases chances of recruiting them by X% and reduces the cost of creatures that wish to join your army by X%.
Enlightenment Neutral Reputation (passive, adventure) All experience gained by the Hero is increased by 20%.
Logistics Neutral Reputation (passive, adventure) Increases the Hero's Land Movement by 3.
Pathfinding Neutral Reputation (passive, adventure) Increases the Hero's Sea Movement by 3. Reduces movement penalty on hard terrain by 50%.

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 6
Icon Ability Type Description
Assailant II Blood Reputation (passive, adventure) Hero gains 4 Might Power permanently.
(Assailant I ability required)
Charismatic leader II Neutral Reputation (passive, adventure) Hero gains 3 Leadership permanently.
(Charismatic leader I ability required)
Defender II Tears Reputation (passive, adventure) Hero gains 2 Might Defense permanently.
(Defender I ability required)
Destiny's chosen II Neutral Reputation (passive, adventure) Hero gains 5 Destiny permanently.
(Destiny's Chosen I ability required)
Mentoring Neutral Reputation (passive, adventure) The Hero is now a "Mentor". When he meets another friendly Hero, the latter gains experience up to 50% of the Mentor's experience. The total experience of the mentored Heroes cannot exceed 50% of the Mentor's current experience.
Snatch Neutral Reputation (passive, adventure) The Hero spends no movement points to pick up resources, access buildings and other similar actions.
(Logistics ability required)

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 4
Icon Ability Type Description
Assailant III Blood Reputation (passive, adventure) Hero gains 5 Might Power permanently.
(Assailant II ability required)
Charismatic leader III Neutral Reputation (passive, adventure) Hero gains 4 Leadership permanently.
(Charismatic leader II ability required)
Defender III Tears Reputation (passive, adventure) Hero gains 3 Might Defense permanently.
(Defender II ability required)
Destiny's chosen III Neutral Reputation (passive, adventure) Hero gains 8 Destiny permanently.
(Destiny's Chosen II ability required)

Bonuses[]

  • Enlightened (Specialization) - Receives Enlightenment by default with 10% bonus
  • Master diplomat (Specialization) - Receives Diplomat by default with 50% bonus


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy