- For other uses, see Paladin.
The Paladin is one of the ten classes in Might and Magic IV: Clouds of Xeen, Might and Magic V: Darkside of Xeen, and Might and Magic: Swords of Xeen. Like the Archer, it combines decent fighting skills with the ability to cast spells. Paladins can use Cleric spells.
The Paladin is a good fighter, but not as good as the Knight. The Paladin can use any kind of weapon or armor, but his hit points tend to be lower than the Knight's. The Paladin starts with the Crusader skill and the ability to cast Cleric spells.
To become a Paladin, a character must have a might, personality, and endurance score of at least 13. Paladins gain 8 hit points per level, and an extra attack per round every sixth level. High personality gives them more spell points per level.