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For other uses of the term, see Paladin.

"A Paladin dreams alone, and fights for all!"
The Paladin is the Tears might hero class of Haven in Might & Magic: Heroes VI. Its faction ability is Guardian Angel.

The Knight can be promoted to a Paladin when having 250 Tears points. The Paladin's Blood counterpart is the Vindicator.

Champions of the impossible quest with faith as their guiding star, Paladins have answered the calling of Elrath, the Dragon God of Light. They have sworn a solemn oath to uphold the principles of their god, and to defend the realm from all enemies. Their vow is magically binding and blesses them with tremendous powers. For this reason, Paladins become a guiding purpose, honoured by the people, respected by their allies and feared by their enemies.OffBck

AbilitiesEdit

Along with the Knight's abilities, the Paladin has the following abilities.

Paladin's abilities (Tears)
Martyr
Martyr H6
Divine justice
Divine Justice H6
At the end of each turn the player's most damaged stack will benefit from +9% Might Resistance and Health for 1 turn.
250 Tears points required
Target stack is dealt 33% of the overall damage it has dealt since the start of combat. (Max 3000 damage.)
Charges: 1.
1000 Tears points required
Passive ability Active ability

Known paladinsEdit

GalleryEdit


Might & Magic: Heroes VI Icon-H6
Faction Blood
H6 Reputation Blood
Neutral
H6 Reputation Neutral
Tears
H6 Reputation Tears
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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