Orna is a character featured in Might & Magic: Heroes VI, expansion Shades of Darkness, Might & Magic X: Legacy and Might & Magic: Heroes VII.
Biography[]
Heroes VI[]
No spoiler for war, Orna is an Angel who has concentrated her energies on the spiritual elements of existence, her finest hour coming when she helped broker peace between a splinter faction of Tuidhana Elves and the House of Greyhound that threatened to reignite the Elven Wars.
The dark clouds massing on the horizon that hint at another Elder War sadden her deeply, but under the command of Laurielle she will gladly give her life to defend the Hall of Memories from those who would destroy it.OffBck
Might and Magic X[]
Orna can be found in the monastery on top of the cliff (66, 27) in the Navea Delta.
Heroes VII[]
Although she has fought in numerous wars, Orna is an Angel who has concentrated her energies on the spiritual elements of existence. After the events of Uriel`s Deception, when the Angels and Celestials almost started the Elder Wars anew, Orna decided to make her goal in life of preventing such folly to happen again. She has founded the Order of the Reliquary to collect and preserve ancient artifacts, putting them away from the hands of those who would use them with evil - or worst, foolish - intents.OffBck
Gameplay[]
Heroes VI[]
Orna is a Confessor.
Abilities[]
Hero Trait | |
---|---|
Heal Adept | |
Hero starts with the Light Magic skill on novice rank and the "Heal" spell. This spell is cast one rank above the current rank in this magic skill.OffBck |
Might & Magic X[]
Orna can initiate party members to become grandmasters of Light Magic.
Heroes VII[]
Orna is a Confessor.
Abilities[]
Hero Trait | |
---|---|
Heal Adept | |
Hero starts with the Light Magic skill on novice rank and the "Heal" spell. This spell is cast one rank above the current rank in this magic skill.OffBck |
Appearances[]
Orna appears in Might & Magic: Heroes VI, its add-on Shades of Darkness, Might & Magic X: Legacy and Might & Magic: Heroes VII.