Might and Magic Wiki

Order Magic is a secondary skill in Heroes of Might and Magic IV. It is used to cast Order Magic spells.

Order Magic is related to secondary skills Enchantment, Wizardry and Charm. By default, mages start with this skill.

Order Magic can be combined with other secondary skills, which grants hero an advanced class:

Levels[]

Basic[]

SkillBasicOrderMagicIV

Basic Order Magic allows the hero to cast level 1 Order Magic spells. It has no prerequesits.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedOrderMagicIV

Advanced Order Magic allows the hero to cast level 2 and lower Order Magic spells. It requires the hero to learn Basic Order Magic and Basic Enchantment.

This skill allows the hero to learn:

Expert[]

SkillExpertOrderMagicIV

Expert Order Magic allows the hero to cast level 3 and lower Order Magic spells. It requires the hero to learn Advanced Order Magic, Advanced Enchantment and Basic Wizardry.

This skill allows the hero to learn:

Master[]

SkillMasterOrderMagicIV

Master Order Magic allows the hero to cast level 4 and lower Order Magic spells. It requires the hero to learn Expert Order Magic, Expert Enchantment and Expert Wizardry.

This skill allows the hero to learn:

Grandmaster[]

SkillGrandmasterOrderMagicIV

Grandmaster Order Magic allows the hero to cast level 5 and lower Order Magic spells. It requires the hero to learn Master Order Magic, Grandmaster Enchantment and Grandmaster Wizardry.

This is the final level of Order Magic skill, and does not unlock any additional skills. The hero can instead develop the Charm skill, if needed.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy