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Offense is a secondary skill in Heroes of Might and Magic IV. It grants friendly creatures in the hero's army a bonus to melee and ranged attack.

Offense is related to secondary skill tactics. By default, death knights start with this skill.

Levels[]

Basic[]

SkillBasicOffenseIV

Basic offense gives all friendly creatures +10% to their melee and ranged attack. It requires the hero to learn basic tactics.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedOffenseIV

Advanced offense gives all friendly creatures +20% to their melee and ranged attack. It requires the hero to learn basic tactics and basic offense.

This skill allows the hero to learn:

Expert[]

SkillExpertOffenseIV

Expert offense gives all friendly creatures +30% to their melee and ranged attack. It requires the hero to learn advanced tactics and advanced offense.

This skill allows the hero to learn:

Master[]

SkillMasterOffenseIV

Master offense gives all friendly creatures +40% to their melee and ranged attack. It requires the hero to learn advanced tactics and expert offense.

Grandmaster[]

SkillGrandmasterOffenseIV

Grandmaster offense gives all friendly creatures +50% to their melee and ranged attack. It requires the hero to learn expert tactics and master offense.

This is the final level of offense skill, and does not unlock any additional skills. The hero can instead develop the tactics skill, if needed.

Bonuses[]

Offense has related artifacts, spells and hero classes that also increase potency, by having:

  • Right arm artifact equipped:
    • crusader's mace
    • axe of legends
    • true Gryphonheart blade
    • sword of the gods
  • warlord's ring artifact equipped
  • commander's helm artifact equipped
  • bloodlust/bloodfrenzy spell cast (for melee attack)
  • precision/mass precision spell cast (for ranged attack)
  • the hero as a field marshal class


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy