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Occultism is a secondary skill in Heroes of Might and Magic IV. It grants hero additional mana points.

Occultism is related to secondary skill Death Magic. By default, necromancers start with this skill.

Levels[]

Basic[]

SkillBasicOccultismIV

Basic Occultism gives the hero 10 spell points. It also allows the hero to regenerate 2 spell points per day. It requires the hero to learn Basic Death Magic.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedOccultismIV

Advanced Occultism gives the hero 20 spell points. It also allows the hero to regenerate 4 spell points per day. It requires the hero to learn Advanced Death Magic and Basic Occultism.

This skill allows the hero to learn:

Expert[]

SkillExpertOccultismIV

Expert Occultism gives the hero 30 spell points. It also allows the hero to regenerate 6 spell points per day. It requires the hero to learn Expert Death Magic and Advanced Occultism.

This skill allows the hero to learn:

Master[]

SkillMasterOccultismIV

Master Occultism gives the hero 40 spell points. It also allows the hero to regenerate 8 spell points per day. It requires the hero to learn Master Death Magic and Expert Occultism.

Grandmaster[]

SkillGrandmasterOccultismIV

Grandmaster Occultism gives the hero 50 spell points. It also allows the hero to regenerate 10 spell points per day. It requires the hero to learn Master Occultism.

This is the final level of Occultism skill. This skill allows the hero to learn:


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy