Might and Magic Wiki

Nobility is a secondary skill in Heroes of Might and Magic IV. It is used to increase army growth within a town.

Nobility is related to secondary skills Estates, Mining and Diplomacy. By default, lords start with this skill.

Nobility can be combined with other secondary skills, which grants hero an advanced class:

Levels[]

Basic[]

SkillBasicNobilityIV

Basic Nobility increases all creature growth by 10% in the town that recognizes the hero as its governor. It has no prerequesits.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedNobilityIV

Advanced Nobility increases all creature growth by 20% in the town that recognizes the hero as its governor. It requires the hero to learn Basic Nobility.

This skill allows the hero to learn:

Expert[]

SkillExpertNobilityIV

Expert Nobility increases all creature growth by 30% in the town that recognizes the hero as its governor. It requires the hero to learn Advanced Nobility, Basic Estates and Basic Mining.

This skill allows the hero to learn:

Master[]

SkillMasterNobilityIV

Master Nobility increases all creature growth by 40% in the town that recognizes the hero as its governor. It requires the hero to learn Expert Nobility, Advanced Estates and Advanced Mining.


Grandmaster[]

SkillGrandmasterNobilityIV

Grandmaster Nobility increases all creature growth by 50% in the town that recognizes the hero as its governor. It requires the hero to learn Master Nobility, Expert Estates and Expert Mining.

This is the final level of Nobility skill, and does not unlock any additional skills. The hero can instead develop the Estates, Mining and Diplomacy skills, if needed.

Bonuses[]

Nobility has related structure that also increases potency, by having Festival of Life built in a Stronghold town.


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy