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"There are rules - always have been. A fee to enter, and no odd troops."
—Shieldguard, at the garrison

Negotiations is the fourth scenario in the Freyda's Dilemma campaign of Hammers of Fate.

Walkthrough[]

Freyda has captured Horncrest. What remains is to get to Tor Hrall and get Andrei from the Dwarves. Still, she should capture Lostdale, a town inhabited by rebels. After that, she can continue her quest.

Before they go, Laszlo wants to attack them, but Freyda tells Alaric to keep Laszlo at bay as she goes to negotiate. The dwarves demand a lot of resources to pass - 15000 gold, 15 crystals, 15 sulfur and 10 gems. In addition, Freyda can pass with only 100 conscripts, 80 marksmen, 50 squires, 30 imperial griffins, 15 inquisitors and 5 paladins, while not having a single member of the Red Church.

After she gives the resources, she needs to go to Tor Hrall. When she arrives, she demands Andrei, but Wulfstan tells her he told to Duncan he'd be safe. Freyda tells him he is captured, sent to Talonguard. In addition, a messenger comes with news that Laszlo attacked the border. Surprisingly, Wulfstan lets Freyda go, so his half-brother, Rolf, is mad he let her go. Freyda tells she will defeat Laszlo, Alaric and the Queen, even if Godric is in prison. Because of this, Freyda loses all her resources, mines and towns.

So, Freyda needs to go away from the territory. There is a portal west of Tor Hrall. So, she needs to cross the land of the Dwarves to reach a safe place in east. However, there will be a group of rune priests who demand some wolves in the territory to be killed. After they are killed, she can proceed. She also needs to get a red key for the keymaster guard. Still, there is a toll in resources, so Freyda needs to collect from the creatures that stand guard. There is an alternative, as west of the 2nd garrison there is a small passage. Freyda needs to defeat the hydras, and she'll get a key so she can go through the mine, avoiding the keymaster guard.

After this, she needs to go east. There is a prison which demands the artifacts she saw on her way - a helm and greavers. Giving this will fill her ranks with new creatures. The only thing left is to get to the underground, where she can rest a while. Still, somewhere else, Thralsai, a former member of Soulscar clan, wishes revenge on Raelag for destroying the clan. Raelag's companion, Shadya, appears before him, disobeying Raelag and promising Thralsai his revenge. Thralsai is eager to start, and orders his servant to bring a corpse for a dark ritual to celebrate.

Towns[]

Events[]

  • Laszlo assaults Stone Halls.
  • Freyda becomes an enemy of the Red Church.
  • Shadya comes to Thralsai, planing a revolt in Ygg-Chall.

Strategy[]

The first objective is to capture Lostdale, where Freyda will have less trouble onwards. After the events of Tor Hrall, she needs to just continue and lose as less troops as possible for survival.

Gallery[]

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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