- For the faction in other games, see Necropolis.
"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."
The Necropolis is a faction in Might & Magic: Heroes VI.
Lore[]
Necropolis is a town of undead ruled by Necromancers and Ebon Knights. They worship Asha, the Primordial Dragon of Order herself, but in a twisted version of her "Death" aspect. Believing that life is filled with chaos, fear and misery, they look upon death as clean, peaceful and orderly.
Branded as enemies and heretics by the cities of Silver League and the Holy Falcon Empire and not owning a land they can call their own (as they don't have a capitol city), they hide far away from the living, or in secret societies within the league or empire.
Classes[]
Creatures[]
Tactics[]
The undead's biggest weaknesses are poor initiative and speed. But luckily they have instead 3 ranged creatures which usually will force the enemy to attack them. Unlike most other factions, Necropolis tactics generally involve destroying the enemy damage-dealers first and worrying about support creatures later. While the melee creatures attack the enemy's heavy hitters, the ghosts heal and the faction abilities raise. That way it does not matter how many Necropolis creatures fall in pursuit of killing enemy creatures. Of course, if there are enemy creatures with abilities that negate the hero's strengths, such as enemy healers to match the Necromancy ability, remove those threats first.
Buildings[]
Basic[]
Village hall | Town hall | City hall | Capitol | Marketplace |
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. | Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. | Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold. | Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom. | Trading and exchanging resources. Produces 500 gold/day. |
Requires: N/A |
Requires: 2000 gold2 wood 2 ore |
Requires: 5000 gold5 wood 5 ore Town hall | Requires: 10000 gold10 wood 10 ore City hall | Requires: 2500 gold2 wood 2 ore |
Basic fortification | Advanced fortification | Superior fortification | Basic town portal | Advanced town portal |
Erects walls around the town. Increases creature growth by 1. | A cursed ground and a keep are added to your town's defenses. Any creature entering it or standing in it is dealt 40 damage (Earth) and its Might Resistance and Magic Resistance are decreased by 10% for 2 turns. Creature production is increased by 1. | Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1. | Your heroes can teleport from this town to any other town you control. | Allows the heroes to teleport back to this town. |
Requires: 2500 gold5 wood 5 ore | Requires: 5000 gold10 wood 10 ore Basic fortification Town hall | Requires: 7500 gold15 wood 15 ore Advanced fortification City hall | Requires: 3500 gold5 wood 5 ore 5 crystal Town hall | Requires: 7000 gold10 wood 10 ore 10 crystal Basic town portal City hall |
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Other[]
Hall of Heroes | Chamber of Necromancy | Wasting grounds | Altar of Eternal Servitude | Asha's hourglass |
Heroes can be hired here for a fee. | Increases Necromancy Points gained by 10%. Effects of additionnal Chambers of Necromancy are cumulative, but for each new Chamber the bonus provided will be a little lower. | The Might Damage and Health of all living creatures in the city's area of control are decreased by 10%. | Bodies and remains of troops fallen in combat are gathered here, where they can be re-animated. If they have not been re-animated within 3 days, they crumble to dust. The cost is 50% higher than regular recruitment. Each additional altar reduces the cost by 10% and increases the duration by 1 day. | Within the town's Area of Control, the Land Movement of enemy heroes is reduced by 30%. If enemy creatures besiege the town, their Initiative is decreased by 15. |
Requires: 2000 gold |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall | Requires: 4000 gold5 wood 5 ore 8 crystal City hall | Requires: 4000 gold5 wood 5 ore 8 crystal City hall |
Hall of the Immortals | Asha's undying resolve | |||
Heroes can be resurrected for free. The primary attributes of a resurrected Hero are increased by 10% for 1 week. | Provides 5000 gold/day and increases all creature production by 50%. Increases the effectiveness of the Necromancy faction ability by 100%. | |||
Requires: 7500 gold5 wood 5 crystal Hall of Heroes | Requires: 15000 gold15 wood 15 ore 15 crystal Capitol Tear of Asha | |||
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Creature production[]
Unupgraded[]
Upgraded[]
Gallery[]
Might & Magic: Heroes VI | ||
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Gameplay | Reputation - Town conversion - Abilities - Bosses | |
Factions | Dungeon | Creatures - Might / Magic heroes |
Haven | Creatures - Might / Magic heroes | |
Inferno | Creatures - Might / Magic heroes | |
Necropolis | Creatures - Might / Magic heroes | |
Sanctuary | Creatures - Might / Magic heroes | |
Stronghold | Creatures - Might / Magic heroes |