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Necropolis is a faction appearing in Heroes of Might and Magic III: The Restoration of Erathia.

Lore[]

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Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Necropolis H3.png Town hall Necropolis H3.png City hall Necropolis H3.pngCapitol Necropolis H3.pngTavern Necropolis H3.png
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Mage guild level 1
Marketplace
Blacksmith
Town hall

Requires:

10000 Gold
Castle
City hall

Requires:

5 Wood
500 Gold

Fort Necropolis H3.pngCitadel Necropolis H3.pngCastle Necropolis H3.pngMarketplace Necropolis H3.pngBlacksmith Necropolis H3.png
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow Necropoliss, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with First aid tents.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild[]

 
Mage guild level 1 Necropolis H3.png Mage guild level 2 Necropolis H3.png Mage guild level 3 Necropolis H3.pngMage guild level 4 Necropolis H3.pngMage guild level 5 Necropolis H3.png
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4Mage guild level 5
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2

Requires:

5 Wood
5 Ore
8 Mercury
8 Crystal
8 Sulfur
8 Gems
1000 Gold
Mage guild level 3

Requires:

5 Wood
5 Ore
10 Mercury
10 Crystal
10 Sulfur
10 Gems
1000 Gold
Mage guild level 4
 


Unique[]

 
Resource silo Necropolis H3.png Necromancy amplifier Necropolis H3.png Unearthed graves Necropolis H3.pngSkeleton transformer Necropolis H3.pngShipyard Necropolis H3.png
Resource silo Necromancy amplifier Unearthed gravesSkeleton transformerShipyard
The Resource Silo provides you with additional +1 wood and +1 ore each day. The Necromancy Amplifier increases the Necromancy skill of all heroes you control (with the Necromancy skill) by 10%. The Unearthed Graves increase Skeleton production by 6 per week.The Skeleton Transformer allows you to convert any creature into a skeleton.The Shipyard allows you to purchase Boats.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

1000 Gold
Mage guild level 1

Requires:

5 Wood
1000 Gold
Cursed temple

Requires:

1000 Gold
Cursed temple

Requires:

20 Wood
2000 Gold

Cover of Darkness Necropolis H3.pngSoul prison Necropolis H3.png
Cover of DarknessSoul prison
The Cover of Darkness covers your city with a permanent shroud to all players.The presence of the Soul Prison increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and boosts the Necromancy skill of all allied heroes (who possess the skill) by 20%.

Requires:

1000 Gold
Fort

Requires:

The Grail
 


Creature production[]

Un-upgraded[]

 
Cursed temple Necropolis H3.png Graveyard Necropolis H3.png Tomb of souls Necropolis H3.pngEstate Necropolis H3.pngMausoleum Necropolis H3.png
Cursed temple Graveyard Tomb of soulsEstateMausoleum
The Cursed Temple allows you to recruit Skeletons. The Graveyard allows you to recruit Walking Dead. The Tomb of Souls allows you to recruit Wights.The Estate allows you to recruit Vampires.The Mausoleum allows you to recruit Liches.

Requires:

5 Wood
5 Ore
400 Gold
Fort

Requires:

5 Ore
1000 Gold
Cursed temple

Requires:

5 Wood
5 Ore
1500 Gold
Cursed temple

Requires:

5 Wood
5 Ore
2000 Gold
Graveyard

Requires:

10 Ore
10 Sulfur
2000 Gold
Graveyard
Mage guild level 1

Hall of Darkness Necropolis H3.pngDragon vault Necropolis H3.png
Hall of DarknessDragon vault
The Hall of Darkness allows you to recruit Black Knights.The Dragon Vault allows you to recruit Bone Dragons.

Requires:

10 Wood
10 Ore
6000 Gold
Estate
Mausoleum

Requires:

5 Wood
5 Ore
5 Crystal
5 Gems
5 Sulfur
5 Mercury
10000 Gold
Hall of Darkness
 


Upgraded[]

 
Upg. cursed temple Necropolis H3.png Upg. graveyard Necropolis H3.png Upg. tomb of souls Necropolis H3.pngUpg. estate Necropolis H3.pngUpg. mausoleum Necropolis H3.png
Upg. cursed temple Upg. graveyard Upg. tomb of soulsUpg. estateUpg. mausoleum
The Cursed Temple allows you to recruit Skeleton Warriors. The Graveyard allows you to recruit Zombies. The Tomb of Souls allows you to recruit Wraith.The Estate allows you to recruit Vampire Lords.The Mausoleum allows you to recruit Power Liches.

Requires:

5 Wood
5 Ore
1000 Gold
Cursed temple

Requires:

5 Wood
5 Ore
1000 Gold
Graveyard

Requires:

5 Mercury
1500 Gold
Tomb of souls

Requires:

5 Wood
10 Crystal
10 Gems
2000 Gold
Necromancy amplifier
Estate

Requires:

5 Ore
5 Sulfur
2000 Gold
Mausoleum

Upg. hall of Darkness Necropolis H3.pngUpg. dragon vault Necropolis H3.png
Upg. hall of DarknessUpg. dragon vault
The Hall of Darkness allows you to recruit Dread Knights.The Dragon Vault allows you to recruit Ghost Dragons.

Requires:

5 Wood
5 Ore
2 Mercury
2 Sulfur
2 Gems
2 Crystal
3000 Gold
Hall of Darkness

Requires:

5 Wood
5 Ore
20 Mercury
15000 Gold
Dragon vault
 


Gallery[]

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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