- For other uses, see Necromancy.
Necromancy is a faction ability in Might & Magic: Heroes VI. This faction ability is available only to Necropolis heroes. The gauge is filled when creatures are dealt damage. Friendly losses generate more points. Cooldown is 1 turn.
Notes[]
- Based on the rank, Necromancy heals the following stack(s) based the stack's health at the start of the combat:
- Rank I: 2.75% health
- Rank II: 5.5% health
- Rank III: 8.25% health
- Rank IV: 11% health (target area: 3x3)
Bonuses[]
- Soulreaver (hero ability): The Hero's attacks mark the creature with Soulreaver for 3 turn. If a stack dies under the effect of Soulreaver, then the Hero gets 20 Necromancy Points. Constructs are not affected.
- No rest for the Wicked (hero ability): Increase power of Necromancy by 3%.
- Chamber of Necromancy (town building): Increases Necromancy Points gained by 10%. Effects of additional Chambers of Necromancy are cumulative, but for each new Chamber the bonus provided will be a little lower.
- Asha's undying resolve (town building): Increases the effectiveness of the Necromancy faction Ability by 100%.
- Amulet of Necromancy (neck artifact): The gain of Necromancy Points is increased by 10%.
- Pendant of Mastery (neck artifact): The Hero's Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank.



