- For other uses, see necromancer.
Necromancer | |||
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Info | |||
Hit Points: | 137 | ||
Armor Class: | 14 | ||
Special attack: | Summon shade | ||
Damage: | 9D4 | ||
Movement limit: | Medium | ||
Speed: | 200 | ||
Attack Speed: | 90 | ||
AI type: | Aggressive | ||
Preferred enemy: | Paladin | ||
Primary attack: | Dark (ranged) | ||
Spells: | Level 4 expert toxic cloud (20%) | ||
Level: | 25 | ||
Experience: | 875 | ||
Treasure: | 15D12 gold 10% chance for level 3 boots | ||
Resistances | |||
Fire: | 20 | ||
Air: | 20 | ||
Water: | 20 | ||
Earth: | 20 | ||
Mind: | 15 | ||
Spirit: | 5 | ||
Body: | 15 | ||
Light: | 0 | ||
Dark: | Immune | ||
Physical: | 10 |
The necromancer is a monster in Might and Magic VII: For Blood and Honor. Its stronger versions are the Speaker for the Dead and Queen of the Dead.
Necromancers can be encountered in The Pit, Watchtower 6, Castle Gloaming, and the Wine Cellar. They have a ranged attack that does dark damage and occasionally summons shades, and have a 20% chance of using the toxic cloud spell. They are immune to dark damage, and will target Paladins in the party.