- For other uses, see necromancer.
"The Necromancer creatures, while weak at the low levels, become much more powerful at the high levels. The Necromancer is weak in the early game, but strong in the mid and endgame. Larger maps give the Necromancer time to develop the higher level creatures. All Necromancer units (and ghosts) are undead, and are therefore immune to mind affecting spells, Bless and Curse, and are always at neutral morale."
The Necromancer faction is one of the two factions from Heroes II that aren't based on previous factions, the other being the wizard.
The Perpetual Storm building gives defending heroes or captains +2 spellpower. The undead nature of the necromancers protects them from curses and morale effects, but also blocks blessings.
The Shrine replaces the tavern in this faction but, it is not always available to buy.
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All text is taken from the Heroes II manual.
- Skeleton: The best level one creature, Skeletons should be hoarded by Necromancers, as they provide easily available power early on.
- Zombie: Though having more hits than Skeletons, Zombies have a low Defense and speed.
- Mutant zombie: The zombie upgrade increases the speed of the Zombies. Mutant Zombies are worthwhile additions to any fledgling undead army.
- Mummy: 20% chance to curse enemy creatures. The best ground creature available for the Necromancer.
- Royal mummy: 30% chance to Curse enemy creatures. The upgrade of the Mummy has improved speed and toughness.
- Vampire: Flies. Creatures attacked by Vampires cannot retaliate. Vampires are necessary for the success of the Necromancer.
- Vampire lord: Flies. Creatures attacked by Vampire Lords cannot retaliate. Vampire Lords gain some back some of the damage they do as hit points
- Lich: Range attack affects adjacent hexes. Liches are the only range strike unit available to the Necromancer.
- Power lich: Range attack affects adjacent hexes. This upgrade of the Lich improves the durability of the Lich in combat.
- Bone dragon: Flies. Lowers the morale of opposing creatures. Bone Dragons are fierce creatures, second only to the Warlock Dragons in raw damage.
- Primary skill When levelling up below level ten, the Necromancer has a 15% chance each to increase attack and defense, and a 35% chance each to increase spellpower and knowledge. At level ten and beyond, it's 25% each for all four.
- Secondary skills: The Necromancer is most likely to learn Necromancy, followed by Wisdom, followed by Ballistics, Eagle Eye, Mysticism, and Pathfinding, followed by Diplomacy, Estates, Logistics, and Navigation, and least likely to learn Archery, Luck, and Scouting. The Necromancer cannot learn Leadership.