![]() Barbarian |
![]() Knight |
![]() Necromancer |
![]() Sorceress |
![]() Warlock | ![]() Wizard |
- For other uses, see necromancer.
"The Necromancer creatures, while weak at the low levels, become much more powerful at the high levels. The Necromancer is weak in the early game, but strong in the mid and endgame. Larger maps give the Necromancer time to develop the higher level creatures. All Necromancer units (and ghosts) are undead, and are therefore immune to mind affecting spells, Bless and Curse, and are always at neutral morale."
The Necromancer is both a faction and a class of Hero in Heroes of Might and Magic II.
Lore[]
The Necromancer faction is one of the two factions from Heroes II that aren't based on previous factions, the other being the wizard.
The Perpetual Storm building gives defending heroes or captains +2 spellpower. The undead nature of the necromancers protects them from curses and morale effects, but also blocks blessings.
The Necromancer town is the only town in the game that cannot build a tavern, as its undead troops cannot benefit from the morale increase the tavern provides. In the original game, the spot normally occupied by the tavern was vacant, but the Price of Loyalty expansion added another building called the Shrine in its place, which increased the Necromancy skill of all Necromancer heroes under the player's command.
Creatures[]
All creatures in the Necromancer town are undead, and as such they have following properties:
- they are immune to (mass) bless, (mass) curse, mind spells (blind, paralyze, berserk, hypnotize), resurrection (true), death ripple/wave;
- can be affected by animate dead, holy word/shout;
- always have neutral morale;
- lower allied units' morale by 1;
- receive double damage from crusaders.
| Tier | Unit | Icon | Description | Att | Def | Dmg | Shots | HP | Speed | Growth | Hire cost | Upg. cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Skeleton | The best level one creature, Skeletons should be hoarded by Necromancers, as they provide easily available power early on. | 4 | 3 | 2-3 | — | 4 | average | 8 | 75 |
— | |
| 2 | Zombie | Though having more hits than Skeletons, Zombies have a low Defense and speed. | 5 | 2 | 2-3 | — | 15 | very slow | 6 | 150 |
100 | |
| 2+ | Mutant Zombie | The zombie upgrade increases the speed of the Zombies. Mutant Zombies are worthwhile additions to any fledgling undead army. | 5 | 2 | 2-3 | — | 20 | average | 6 | 200 |
— | |
| 3 | Mummy | 20% chance to curse enemy creatures. The best ground creature available for the Necromancer. | 6 | 6 | 3-4 | — | 25 | average | 4 | 250 |
100 | |
| 3+ | Royal Mummy | 30% chance to Curse enemy creatures. The upgrade of the Mummy has improved speed and toughness. | 6 | 6 | 3-4 | — | 30 | fast | 4 | 300 |
— | |
| 4 | Vampire | Flies. Creatures attacked by Vampires cannot retaliate. Vampires are necessary for the success of the Necromancer. | 8 | 6 | 5-7 | — | 30 | average | 3 | 500 |
300 | |
| 4+ | Vampire Lord | Flies. Creatures attacked by Vampire Lords cannot retaliate. Vampire Lords gain some back some of the damage they do as hit points | 8 | 6 | 5-7 | — | 40 | fast | 3 | 650 |
— | |
| 5 | Lich | Range attack affects adjacent hexes. Liches are the only range strike unit available to the Necromancer. | 7 | 12 | 8-10 | 12 | 25 | fast | 2 | 750 |
300 | |
| 5+ | Power Lich | Range attack affects adjacent hexes. This upgrade of the Lich improves the durability of the Lich in combat. | 7 | 13 | 8-10 | 24 | 35 | very fast | 2 | 900 |
— | |
| 6 | Bone Dragon | Flies. Lowers the morale of opposing creatures. Bone Dragons are fierce creatures, second only to the Warlock Dragons in raw damage. | 11 | 9 | 25-45 | — | 150 | average | 1 | 1500 |
— |
Buildings[]
Basic[]
![]() |
![]() |
![]() | ![]() | ![]() |
| Tent | Castle | Statue | Well | Shrine |
| The Tent provides workers to build a castle, provided the materials and the gold are available. | The Castle improves town defense and increases income to 1000 gold per day. | The Statue increases your town's income by 250 per day. | The Well increases the growth rate of all dwellings by 2 creatures per week. | The Shrine increases the necromancy skill of all your necromancers by 10 percent. |
Requires: N/A |
Requires: 205000 |
Requires: 51250 Castle | Requires: 500Castle | Requires: 104000 Castle |
![]() | ![]() | ![]() | ![]() | ![]() |
| Marketplace | Thieves' guild | Shipyard | Skull pile | Storm |
| The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate. | The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information. | The Shipyard allows ships to be built. | The Skull Pile increases production of skeletons by 8 per week. | The Storm adds +2 to the power of spells of a defending spell caster. |
Requires: 5500 Castle | Requires: 5750 Castle | Requires: 202000 Castle | Requires: 1000Castle | Requires: 101000 Castle |
| |
||||
Castle upgrades[]
![]() |
![]() |
![]() | ![]() | |
| Left turret | Right turret | Moat | Captain's quarters | |
| The Left Turret provides extra firepower during combat. | The Right Turret provides extra firepower during combat. | The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack. | The Captain's Quarters provide a captain to assist in the castle's defense when no hero is present. | |
Requires: 51500 Castle |
Requires: 51500 Castle |
Requires: 750Castle | Requires: 500Castle | |
| |
||||
Mage guild[]
Creature production buildings[]
Build order[]
One of the features of the Necromancer's creature build order is the relatively low amount of resources and prerequisite buildings required to construct its tier 6 creature dwelling. Assuming the Graveyard is built, you only need the level 1 Mage Guild on day 1, the Mausoleum on day 2, and the Laboratory itself on day 3. The total cost amounts to 15000
, 20
, 10
, 15
, and 5
,
and
each.
Compared to the full cost of building up the Warlock's green dragons which require 25000
, 40
, 30
, and 10
, the bone dragons' Laboratory is not only considerably cheaper in the absolute amount, but it also doesn't require a huge lump of one particular resource, making it generally much easier to collect required resources from the map scouting, mines production, or trading in the market.
Alternatively, the Necromancer can pick a vampire lords branch of the build order tree. It's one day longer (as it is pretty much a requirement to upgrade to vampire lords before fighting most neutral monsters for resources), but much cheaper, and it only requires two types of precious resources - 10
and 10
.
Unupgraded[]
Upgraded[]
Heroes[]

The Necromancer is the namesake class of the Necromancer faction. Necromancers are magic heroes, and start with 1 attack, 2 spellpower and 2 knowledge, and the skills basic wisdom and necromancy.
Skills[]
- Primary skill When levelling up below level ten, the Necromancer has a 15% chance each to increase attack and defense, and a 35% chance each to increase spellpower and knowledge. At level ten and beyond, it's 25% each for all four.
- Secondary skills: The Necromancer is most likely to learn Necromancy, followed by Wisdom, followed by Ballistics, Eagle Eye, Mysticism, and Pathfinding, followed by Diplomacy, Estates, Logistics, and Navigation, and least likely to learn Archery, Luck, and Scouting. The Necromancer cannot learn Leadership.





















































