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Barbarian
Barbarian
Knight
Knight
Necromancer
Necromancer
Sorceress
Sorceress
Warlock
Warlock
Wizard
Wizard
For other uses, see necromancer.

"The Necromancer creatures, while weak at the low levels, become much more powerful at the high levels. The Necromancer is weak in the early game, but strong in the mid and endgame. Larger maps give the Necromancer time to develop the higher level creatures. All Necromancer units (and ghosts) are undead, and are therefore immune to mind affecting spells, Bless and Curse, and are always at neutral morale."

The Necromancer is both a faction and a class of Hero in Heroes of Might and Magic II.

Lore[]

The Necromancer faction is one of the two factions from Heroes II that aren't based on previous factions, the other being the wizard.

The Perpetual Storm building gives defending heroes or captains +2 spellpower. The undead nature of the necromancers protects them from curses and morale effects, but also blocks blessings.

The Necromancer town is the only town in the game that cannot build a tavern, as its undead troops cannot benefit from the morale increase the tavern provides. In the original game, the spot normally occupied by the tavern was vacant, but the Price of Loyalty expansion added another building called the Shrine in its place, which increased the Necromancy skill of all Necromancer heroes under the player's command.

Heroes II Shrine Necromancer

Creatures[]

All creatures in the Necromancer town are undead, and as such they have following properties:

Tier Unit Icon Description Att Def Dmg Shots HP Speed Growth Hire cost Upg. cost
1 Skeleton
Heroes II Skeleton Icon
The best level one creature, Skeletons should be hoarded by Necromancers, as they provide easily available power early on. 4 3 2-3 4 average 8 75 Heroes II Gold
2 Zombie
Heroes II Zombie Icon
Though having more hits than Skeletons, Zombies have a low Defense and speed. 5 2 2-3 15 very slow 6 150 Heroes II Gold 100 Heroes II Gold
2+ Mutant Zombie
Heroes II Mutant Zombie Icon
The zombie upgrade increases the speed of the Zombies. Mutant Zombies are worthwhile additions to any fledgling undead army. 5 2 2-3 20 average 6 200 Heroes II Gold
3 Mummy
Heroes II Mummy Icon
20% chance to curse enemy creatures. The best ground creature available for the Necromancer. 6 6 3-4 25 average 4 250 Heroes II Gold 100 Heroes II Gold
3+ Royal Mummy
Heroes II Royal Mummy Icon
30% chance to Curse enemy creatures. The upgrade of the Mummy has improved speed and toughness. 6 6 3-4 30 fast 4 300 Heroes II Gold
4 Vampire
Heroes II Vampire Icon
Flies. Creatures attacked by Vampires cannot retaliate. Vampires are necessary for the success of the Necromancer. 8 6 5-7 30 average 3 500 Heroes II Gold 300 Heroes II Gold
4+ Vampire Lord
Heroes II Vampire Lord Icon
Flies. Creatures attacked by Vampire Lords cannot retaliate. Vampire Lords gain some back some of the damage they do as hit points 8 6 5-7 40 fast 3 650 Heroes II Gold
5 Lich
Heroes II Lich Icon
Range attack affects adjacent hexes. Liches are the only range strike unit available to the Necromancer. 7 12 8-10 12 25 fast 2 750 Heroes II Gold 300 Heroes II Gold
5+ Power Lich
Heroes II Power Lich Icon
Range attack affects adjacent hexes. This upgrade of the Lich improves the durability of the Lich in combat. 7 13 8-10 24 35 very fast 2 900 Heroes II Gold
6 Bone Dragon
Heroes II Bone Dragon Icon
Flies. Lowers the morale of opposing creatures. Bone Dragons are fierce creatures, second only to the Warlock Dragons in raw damage. 11 9 25-45 150 average 1 1500 Heroes II Gold

Buildings[]

Basic[]

 
Heroes II Necromancer Tent Heroes II Necromancer Castle Heroes II Necromancer StatueHeroes II Necromancer WellHeroes II Shrine Necromancer
Tent Castle StatueWellShrine
The Tent provides workers to build a castle, provided the materials and the gold are available. The Castle improves town defense and increases income to 1000 gold per day. The Statue increases your town's income by 250 per day.The Well increases the growth rate of all dwellings by 2 creatures per week.The Shrine increases the necromancy skill of all your necromancers by 10 percent.

Requires:

N/A

Requires:

20 Heroes II Wood 20 Heroes II Ore
5000 Heroes II Gold

Requires:

5 Heroes II Ore
1250 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle

Requires:

10 Heroes II Wood 10 Heroes II Crystal
4000 Heroes II Gold
Castle

Heroes II Necromancer MarketplaceHeroes II Necromancer Thieves' GuildNecromancer Shipyard - H2Heroes II Necromancer Skull PileHeroes II Necromancer Storm
MarketplaceThieves' guildShipyardSkull pileStorm
The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.The Shipyard allows ships to be built.The Skull Pile increases production of skeletons by 8 per week.The Storm adds +2 to the power of spells of a defending spell caster.

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
750 Heroes II Gold
Castle

Requires:

20 Heroes II Wood
2000 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Castle

Requires:

10 Heroes II Mercury 10 Heroes II Sulfur
1000 Heroes II Gold
Castle
 


Castle upgrades[]

 
Heroes II Necromancer Left Turret Heroes II Necromancer Right Turret Heroes II Necromancer MoatHeroes II Necromancer Captain's Quarters
Left turret Right turret MoatCaptain's quarters
The Left Turret provides extra firepower during combat. The Right Turret provides extra firepower during combat. The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.The Captain's Quarters provide a captain to assist in the castle's defense when no hero is present.

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

750 Heroes II Gold
Castle

Requires:

500 Heroes II Gold
Castle
 


Mage guild[]

 
Heroes II Necromancer Mage Guild Heroes II Necromancer Mage Guild Heroes II Necromancer Mage GuildHeroes II Necromancer Mage GuildHeroes II Necromancer Mage Guild
Mage guild (level 1) Mage guild (level 2) Mage guild (level 3)Mage guild (level 4)Mage guild (level 5)
The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells. The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.

Requires:

5 Heroes II Wood 5 Heroes II Ore
2000 Heroes II Gold
Castle

Requires:

5 Heroes II Wood 5 Heroes II Ore
4 Heroes II Mercury 4 Heroes II Sulfur
4 Heroes II Crystal 4 Heroes II Gems
1000 Heroes II Gold
Mage guild level 1

Requires:

5 Heroes II Wood 5 Heroes II Ore
6 Heroes II Mercury 6 Heroes II Sulfur
6 Heroes II Crystal 6 Heroes II Gems
1000 Heroes II Gold
Mage guild level 2

Requires:

5 Heroes II Wood 5 Heroes II Ore
8 Heroes II Mercury 8 Heroes II Sulfur
8 Heroes II Crystal 8 Heroes II Gems
1000 Heroes II Gold
Mage guild level 3

Requires:

5 Heroes II Wood 5 Heroes II Ore
10 Heroes II Mercury 10 Heroes II Sulfur
10 Heroes II Crystal 10 Heroes II Gems
1000 Heroes II Gold
Mage guild level 4
 


Creature production buildings[]

Build order[]

One of the features of the Necromancer's creature build order is the relatively low amount of resources and prerequisite buildings required to construct its tier 6 creature dwelling. Assuming the Graveyard is built, you only need the level 1 Mage Guild on day 1, the Mausoleum on day 2, and the Laboratory itself on day 3. The total cost amounts to 15000 Heroes II Gold, 20 Heroes II Wood, 10 Heroes II Ore, 15 Heroes II Sulfur, and 5 Heroes II Crystal, Heroes II Gems and Heroes II Mercury each.

Compared to the full cost of building up the Warlock's green dragons which require 25000 Heroes II Gold, 40 Heroes II Ore, 30 Heroes II Sulfur, and 10 Heroes II Gems, the bone dragons' Laboratory is not only considerably cheaper in the absolute amount, but it also doesn't require a huge lump of one particular resource, making it generally much easier to collect required resources from the map scouting, mines production, or trading in the market.

Alternatively, the Necromancer can pick a vampire lords branch of the build order tree. It's one day longer (as it is pretty much a requirement to upgrade to vampire lords before fighting most neutral monsters for resources), but much cheaper, and it only requires two types of precious resources - 10 Heroes II Crystal and 10 Heroes II Gems.

Heroes II Necromancer build order (corrected).drawio


Unupgraded[]

 
Heroes II Necromancer Excavation Heroes II Necromancer Graveyard Heroes II Necromancer PyramidHeroes II Necromancer MansionHeroes II Necromancer Mausoleum
Excavation Graveyard PyramidMansionMausoleum
The Excavation produces skeletons. The Graveyard produces zombies. The Pyramid produces mummies.The Mansion produces vampires.The Mausoleum produces liches.

Requires:

400 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Excavation

Requires:

10 Heroes II Ore
1500 Heroes II Gold
Excavation

Requires:

10 Heroes II Wood
3000 Heroes II Gold
Thieves' Guild
Pyramid

Requires:

10 Heroes II Wood 10 Heroes II Sulfur
4000 Heroes II Gold
Mage guild (level 1)
Graveyard

Heroes II Necromancer Laboratory
Laboratory
The Laboratory produces bone dragons.

Requires:

10 Heroes II Wood 10 Heroes II Ore
5 Heroes II Mercury 5 Heroes II Sulfur
5 Heroes II Crystal 5 Heroes II Gems
10000 Heroes II Gold
Mausoleum
 


Upgraded[]

 
Heroes II Necromancer Upg. Graveyard Heroes II Necromancer Upg. Pyramid Heroes II Necromancer Upg. MansionHeroes II Necromancer Upg. Mausoleum
Upg. Graveyard Upg. Pyramid Upg. MansionUpg. Mausoleum
The Upg. Graveyard produces mutant zombies. The Upg. Pyramid produces royal mummies. The Upg. Mansion produces vampire lords.The Upg. Mausoleum produces power liches.

Requires:

1000 Heroes II Gold
Graveyard

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Pyramid

Requires:

5 Heroes II Wood
10 Heroes II Crystal 10 Heroes II Gems
4000 Heroes II Gold
Mansion

Requires:

5 Heroes II Ore 5 Heroes II Crystal
3000 Heroes II Gold
Mage guild (level 2)
Mausoleum
 


Heroes[]

H2-Necromancer

The Necromancer is the namesake class of the Necromancer faction. Necromancers are magic heroes, and start with 1 attack, 2 spellpower and 2 knowledge, and the skills basic wisdom and necromancy.

Skills[]

Necromancer Heroes[]

Standard[]

Campaign Only (The Succession Wars)[]

Campaign Only (Price of Loyalty)[]