Might and Magic Wiki

Nature Magic is a secondary skill in Heroes of Might and Magic IV. It is used to cast Nature Magic spells.

Nature Magic is related to secondary skills Herbalism, Meditation and Summoning. By default, druids start with this skill.

Nature Magic can be combined with other secondary skills, which grants hero an advanced class:

Levels[]

Basic[]

SkillBasicNatureMagicIV

Basic Nature Magic allows the hero to cast level 1 Nature Magic spells. It has no prerequesits.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedNatureMagicIV

Advanced Nature Magic allows the hero to cast level 2 and lower Nature Magic spells. It requires the hero to learn Basic Nature Magic and Basic Herbalism.

This skill allows the hero to learn:

Expert[]

SkillExpertNatureMagicIV

Expert Nature Magic allows the hero to cast level 3 and lower Nature Magic spells. It requires the hero to learn Advanced Nature Magic, Advanced Herbalism and Basic Meditation.

This skill allows the hero to learn:

Master[]

SkillMasterNatureMagicIV

Master Nature Magic allows the hero to cast level 4 and lower Nature Magic spells. It requires the hero to learn Expert Nature Magic, Expert Herbalism and Expert Meditation.

This skill allows the hero to learn:

Grandmaster[]

SkillGrandmasterNatureMagicIV

Grandmaster Nature Magic allows the hero to cast level 5 and lower Nature Magic spells. It requires the hero to learn Master Nature Magic, Grandmaster Herbalism and Grandmaster Meditation.

This is the final level of Nature Magic skill, and does not unlock any additional skills. The hero can instead develop the Summoning skill, if needed.


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy