Might and Magic Wiki
For the card in Duel of Champions, see Nature's revenge (card).
Nature's Revenge H7

Nature's Revenge icon.

Nature's Revenge is a faction skill in Might & Magic: Heroes VII.

The Nature's Revenge skill is available only to Avenger, Mystic, Ranger, Starsinger, Thornsower and Warden classes.

Abilities[]

  • At Novice level, Nature's Revenge grants the hero the following effect:
    • Enemy creatures get up to 1 mark after being the target of a friendly unit's attack or ability. Creatures attacking a marked creature benefit from +4 Attack for every mark on the target. The mark lasts until the end of the combat round.OffBck
  • At Expert level, Nature's Revenge grants the hero the following effect:
    • Enemy creatures can get up to 2 marks.OffBck
  • At Master level, Nature's Revenge grants the hero the following effect:
    • Enemy creatures can get up to 3 marks.OffBck
Icon Name Level Description
Mark of the Avenger Novice The hero's attack additionally marks the target creature.OffBck
Impede Novice Marked enemy creatures also have -1 Movement for each mark.OffBck
Fast reload Novice The Sylvan Ballista gets a second attack after attacking a marked creature.OffBck
Enliven Expert The Mother Treant's Renewal ability additionally grants +2 Movement and +10 Initiative to target creature.OffBck
Nature's wrath Expert The hero gets +1 Magic for each mark on enemy creatures until the end of the combat round.OffBck
Sting Master At the end of each combat round every enemy creature gets 50 Earth damage for each mark on it.OffBck
Nature's luck Grandmaster Friendly creatures attacking an enemy creature with 3 marks always make critical hits.OffBck


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy