The murmurmancer is an upgraded tier 5 creature of the Sylvan faction. It is recruited from the Shroomwood Shack II. It is one of two upgrades for the herbomancer, along with the sporemancer.
Some Mancers believe that merely guiding the Mycelium is not enough — its protection must come first. Viewing outsiders as a constant threat, they weave their frustration into their magic, making their spells wildly unpredictable and dangerously volatile.OffBck
Abilities[]
|
Living |
| A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
|
Long Reach Attack |
| Has a short-range attack that hits over 1 hex. It doesn't provoke counterattacks and doesn't move the attacker next to their target. | |
|
Mushroom Magic II |
| Reduces the mana cost of the hero's spells by 2. This effect does not stack; only the strongest one is active. | |
|
Power of Murmurs |
| Increases the hero's spell level by 1. This effect does not stack. | |
|
Shroomsong II |
| Once per battle, spends all Focus Charges to restore the hero's mana: 8 for each Focus Charge spent. | |
| Ability tier: ?; Focus Charges: 1-3 | |
|
Echoes of the Murmurwoods |
| Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use. The restriction of not reusing the same school of magic per turn is excluded. | |
| Ability tier: ?; Focus Charges: 1-3 |
Tactics[]
Gallery[]
| Sylvan |
|---|
| Basic creatures |
| Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix |
| Upgraded creatures |
| Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix |
| Alternate upgrades |
| Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix |






