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For other uses of the term, see monk.

The Monk is the Neutral magic hero class of the Sanctuary faction in Might & Magic: Heroes VI. Its faction ability is Honor.

The Monk's Blood counterpart is the Flood Conjurer, and the Tears counterpart is the Tide Master.

Abilities[]

Monk's abilities (Neutral)
Coup de Grace
Coup de Grace
Inner eye
Inner Eye
Gives +10 damage to hero attacks against target under 30% of the original stack size. When Sanctuary creatures do not attack in a turn, they gain 28% Damage (Magic) and 21 Magic Defense bonus for the next turn.
Heroic strike (Water) Passive ability

Known monks[]

Gallery[]


Might & Magic: Heroes VI Icon-H6
Faction Blood
Blood Reputation
Neutral
Neutral Reputation
Tears
Tears Reputation
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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