The mist qilin is an upgraded tier 6 creature of the Grove faction. It is recruited from the Thunder Lair II. It is one of two upgrades for the qilin, along with the thunder qilin.
Guests of the Druids and Elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.OffBck
Abilities[]
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Embodiment |
| A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
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Melee Attack |
| Can only attack adjacent enemies. Provokes counterattacks. | |
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Embodiment of Air |
| This creature leaves no body upon death. Immune to "Lightning Bolt" and "Chain Lightning". | |
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Lightning Fast |
| This creature is immune to all effects that restrict movement. | |
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Scintillating Scales |
| Deals +50% Magic Damage. This effect does not stack. Adjacent enemies take +50% magic damage. | |
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Awaken - Air II |
| Increases own Speed and Initiative by 1, HP by 20, and gains "Swift Strike". Allows the use of other abilities. Does not end the turn. Once per battle. | |
| Ability tier: ?; Focus Charges: ? | |
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Mist Form |
| Ignores obstacles and takes –25% Damage until the end of the round. Can only be used after "Awaken". Does not end the turn. | |
| Ability tier: ?; Focus Charges: ? |
Tactics[]
Mist qilins are more survivable than thunder qilins, but aren't quite as mobile. They also cause any adjacent enemies to be more vulnerable to damaging spells.
| Grove |
|---|
| Basic creatures |
| Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix |
| Upgraded creatures |
| Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix |
| Alternate upgrades |
| Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix |






