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Along with the other Beastmen, the Minotaurs, half-man and half-bull, were created by the Wizards of the Seven Cities as replacement for the Orcs. They fled east, and underground, to earn their freedom, but they were later conquered by the Dark Elves and once again bound in chains and muzzled. In the Dark Elf society, the Minotaurs are used as menial labour to perform the most degrading and tedious tasks. Despite this treatment, the Minotaurs are known for their bravery and dignity. They will perform any task to the utmost of their ability, including fighting for those who treat them as slaves. They hope some day to earn their freedom; the Dark Elves fear that some day, they will seize it instead.OffBck

The minotaur is the third-level creature of the Dungeon faction in Heroes of Might and Magic V. It can be upgraded to minotaur guard and minotaur taskmaster. It has high hit points, and is an okay fighter. The ability Bravery ensures that it will never have less than +1 Morale.

One main use of the minotaur is protecting ranged attackers like scouts and shadow witches. Unfortunately, like the blood maiden and its upgrades, minotaurs have a lower growth rate than other tier-3 units unless the Ritual Pit is used to compensate.

Abilities[]

Bravery - Creature always has positive morale (no less than +1).OffBck

Gallery[]


Dungeon
Basic creatures
Scout · Blood maiden · Minotaur · Dark raider · Hydra · Shadow witch · Shadow dragon
Upgraded creatures
Assassin · Blood fury · Minotaur guard · Grim raider · Deep hydra · Shadow matriarch · Black dragon
Alternate upgrades
Stalker · Blood sister · Minotaur taskmaster · Brisk raider · Foul hydra · Shadow mistress · Red dragon
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