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Unlike in the subsequent games, in Might and Magic VI: The Mandate of Heaven, potions are not tied to a skill. Any character may mix a potion of any complexity, provided they have the ingredients available.

Name Image Value Color Mix In-game description
Cure Wounds 10 gold Red Widowsweeps berries/
Empty bottle
Restores 10 hit points
Magic Potion 10 gold Blue Phirna Root/
Empty bottle
Restores 10 spell points
Energy 10 gold Yellow Poppysnaps/
Empty bottle
Adds 10 to primary statistics temporarily
Cure Poison 25 gold Purple Red/
Blue
Cures poison
Protection 25 gold Orange Red/
Yellow
Adds 10 to armor class temporarily
Resistance 25 gold Green Blue/
Yellow
Adds 10 to resistances temporarily
Bless 50 gold White Blue/
Purple
Grants Bless (as the spell) for 6 hours
Extreme Energy 50 gold White Yellow/
Orange
Adds 20 to primary statistics temporarily
Haste 50 gold White Yellow/
Green
Grants Haste (as the spell) for 6 hours
Heroism 50 gold White Red/
Orange
Grants Heroism (as the spell) for 6 hours
Restoration 50 gold White Green/
Purple
Cures all conditions except dead or stoned
Stone Skin 50 gold White Blue/
Orange
Grants Stone Skin (as the spell) for 6 hours
Super Resistance 50 gold White Blue/
Green
Adds 20 to resistances temporarily
Supreme Protection 50 gold White Green/
Orange
Adds 20 to armor class temporarily
Divine Cure 100 gold Black Orange/
Restoration
Adds 100 hit points if at or below maximum and adds one year of age
Divine Magic 100 gold Black Green/
Super Resistance
Adds 100 spell points if at or below maximum and adds one year of age
Divine Power 100 gold Black Purple/
Extreme Energy
Adds 20 to level temporarily and adds one year of age
Rejuvenation 100 gold Black Green/
Extreme Energy
Removes all magical aging effects and subtracts 1 from all 7 primary statistics
Essence of Might 100 gold Black Red/
Heroism
Once only: Adds 15 to Might and subtracts 5 from Intellect permanently
Essence of Intellect 100 gold Black Blue/
Stoneskin
Once only: Adds 15 to Intellect and subtracts 5 from Might permanently
Essence of Personality 100 gold Black Blue/
Restoration
Once only: Adds 15 to Personality and subtracts 5 from Speed permanently
Essence of Endurance 100 gold Black Yellow/
Supreme Protection
Once only: Adds 15 to Endurance and subtracts 1 from all other primary statistics permanently
Essence of Accuracy 100 gold Black Yellow/
Bless
Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently
Essence of Speed 100 gold Black Red/
Haste
Once only: Adds 15 to Speed and subtracts 5 from Personality permanently
Essence of Luck 100 gold Black Purple/
Super Resistance
Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently
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