Unlike in the subsequent games, in Might and Magic VI: The Mandate of Heaven, potions are not tied to a skill. Any character may mix a potion of any complexity, provided they have the ingredients available.
Name | Image | Value | Color | Mix | In-game description |
---|---|---|---|---|---|
Cure Wounds | 10 gold | Red | Widowsweeps berries/ Empty bottle |
Restores 10 hit points | |
Magic Potion | 10 gold | Blue | Phirna Root/ Empty bottle |
Restores 10 spell points | |
Energy | 10 gold | Yellow | Poppysnaps/ Empty bottle |
Adds 10 to primary statistics temporarily | |
Cure Poison | 25 gold | Purple | Red/ Blue |
Cures poison | |
Protection | 25 gold | Orange | Red/ Yellow |
Adds 10 to armor class temporarily | |
Resistance | 25 gold | Green | Blue/ Yellow |
Adds 10 to resistances temporarily | |
Bless | 50 gold | White | Blue/ Purple |
Grants Bless (as the spell) for 6 hours | |
Extreme Energy | 50 gold | White | Yellow/ Orange |
Adds 20 to primary statistics temporarily | |
Haste | 50 gold | White | Yellow/ Green |
Grants Haste (as the spell) for 6 hours | |
Heroism | 50 gold | White | Red/ Orange |
Grants Heroism (as the spell) for 6 hours | |
Restoration | 50 gold | White | Green/ Purple |
Cures all conditions except dead or stoned | |
Stone Skin | 50 gold | White | Blue/ Orange |
Grants Stone Skin (as the spell) for 6 hours | |
Super Resistance | 50 gold | White | Blue/ Green |
Adds 20 to resistances temporarily | |
Supreme Protection | 50 gold | White | Green/ Orange |
Adds 20 to armor class temporarily | |
Divine Cure | 100 gold | Black | Orange/ Restoration |
Adds 100 hit points if at or below maximum and adds one year of age | |
Divine Magic | 100 gold | Black | Green/ Super Resistance |
Adds 100 spell points if at or below maximum and adds one year of age | |
Divine Power | 100 gold | Black | Purple/ Extreme Energy |
Adds 20 to level temporarily and adds one year of age | |
Rejuvenation | 100 gold | Black | Green/ Extreme Energy |
Removes all magical aging effects and subtracts 1 from all 7 primary statistics | |
Essence of Might | 100 gold | Black | Red/ Heroism |
Once only: Adds 15 to Might and subtracts 5 from Intellect permanently | |
Essence of Intellect | 100 gold | Black | Blue/ Stoneskin |
Once only: Adds 15 to Intellect and subtracts 5 from Might permanently | |
Essence of Personality | 100 gold | Black | Blue/ Restoration |
Once only: Adds 15 to Personality and subtracts 5 from Speed permanently | |
Essence of Endurance | 100 gold | Black | Yellow/ Supreme Protection |
Once only: Adds 15 to Endurance and subtracts 1 from all other primary statistics permanently | |
Essence of Accuracy | 100 gold | Black | Yellow/ Bless |
Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently | |
Essence of Speed | 100 gold | Black | Red/ Haste |
Once only: Adds 15 to Speed and subtracts 5 from Personality permanently | |
Essence of Luck | 100 gold | Black | Purple/ Super Resistance |
Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently |