Might and Magic Wiki
Advertisement

Template:Game 'Might and Magic VI: The Mandate of Heaven was released in 1998 by 3DO, and is part of the Might and Magic series. The world had not seen another Might and Magic game in five years before this, as the previous Might and Magic chapter was released in 1993. The game takes part in the continent of Enroth, and is mainly about the story of Roland Ironfist, being held captive by the Devils, the Kreegan aliens.

Intro

The intro cinematic depicts the party in a battle, presumably in Sweet Water, trying to fend off the Kreegans. Suddenly, a Red Dragon lands before them, and king of the Kreegans, Lord Xenofex, approaches. The party jumps into a well, falling down, landing on some branches sticking out of the wall. They climb a little bit back up and enter a secret passage, where they are met by the magician Falagar, who trains the party and instructs them how to do things. Falagar takes the party to the small town of New Sorpigal, where the game starts.

Gameplay

The game used an all new graphics engine introduced in 1998 in full 3D, differing from the previous installment's graphics. This engine (with a few modifications), using sprites and particles, was used in both successors, Might and Magic VII: For Blood and Honor in 1999 and Might and Magic VIII: Day of the Destroyer in 2000.

It is still possible to fight in turnbased mode, but a realtime battle style were also introduced, along with various new spells, one of them allowing the party to fly.

Bugs

Might and Magic VI is riddled with small bugs, such as having the possibility to gain unlimited experience from The Hall of the Firelord in Bootleg Bay and unlimited gold from the obelisk treasure chest, as it gave the party 250.000 gold every time the chest was opened (the gold was supposed only to be delivered once), but two patches were released, version 1.1 and 1.2.

Enemies

See List of Might and Magic VI monsters thumb|380px|right|Official Trailer

Advertisement