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|preceded = ''[[Might and Magic II]]''
 
|preceded = ''[[Might and Magic II]]''
 
|followed = ''[[Might and Magic IV]]''<br/>''[[Might and Magic VII]]''
 
|followed = ''[[Might and Magic IV]]''<br/>''[[Might and Magic VII]]''
 
}}'''''Might and Magic III: Isles of Terra''''' is the third game in the [[wikipedia:role playing|role playing game]] series ''[[Might and Magic]]''.
}}
 
   
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==Plot==
'''''Might and Magic III: Isles of Terra''''' is the third game in the [[wikipedia:role playing|role playing game]] series ''[[Might and Magic]]''.
 
 
After defeating [[Sheltem]] and his forces on [[CRON]] in ''[[Might and Magic II]]'', the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid [[Corak]] in stopping Sheltem and putting an end to his evil machinations.
 
==Biography==
 
After defeating Sheltem and his forces on CRON in Might and Magic II, the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid Corak in stopping Sheltem and putting an end to his evil machinations.
 
   
 
==Gameplay==
 
==Gameplay==
 
[[Image:might_magic_3.png|thumb|240px|A typical Might and Magic III gameplay screen.]]
MM3 employs the same limited [[wikipedia:first person perspective|first person perspective]] type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. [[wikipedia:Mouse (computing)|Mouse]] interaction is also supported for the first time.
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''Might and Magic III'' employs the same limited [[wikipedia:first person perspective|first person perspective]] type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. [[wikipedia:Mouse (computing)|Mouse]] interaction is also supported for the first time.
   
 
Textual character summaries in the lower portion of the screen are replaced with a graphical [[wikipedia:HUD (computer gaming)|heads up display]], featuring the faces of the [[wikipedia:player characters|player characters]], which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.
 
Textual character summaries in the lower portion of the screen are replaced with a graphical [[wikipedia:HUD (computer gaming)|heads up display]], featuring the faces of the [[wikipedia:player characters|player characters]], which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.
   
 
Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.
   
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==Enemies==
[[Image:might_magic_3.png|left|thumb|240px|A typical Might and Magic III gameplay screen.]]
 
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{{main|List of Might and Magic III monsters}}
 
Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.
 
   
 
==External links==
 
==External links==
 
*[http://www.mobygames.com/game/might-and-magic-iii-isles-of-terra Might and Magic III: Isles Of Terra (MobyGames article)]
 
*[http://www.mobygames.com/game/might-and-magic-iii-isles-of-terra Might and Magic III: Isles Of Terra (MobyGames article)]
   
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{{stub}}
 
{{MMGames}}
 
{{MMGames}}
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[[ru:Might and Magic III: Isles of Terra]]
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[[es:Might and Magic III]]
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[[pl:Might and Magic III: Isles of Terra]]
 
[[Category:Mac OS]]
 
[[Category:Mac OS]]
 
[[Category:MS-DOS]]
 
[[Category:MS-DOS]]

Revision as of 16:52, 25 November 2018

Might and Magic III: Isles of Terra is the third game in the role playing game series Might and Magic.

Plot

After defeating Sheltem and his forces on CRON in Might and Magic II, the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid Corak in stopping Sheltem and putting an end to his evil machinations.

Gameplay

Might magic 3

A typical Might and Magic III gameplay screen.

Might and Magic III employs the same limited first person perspective type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. Mouse interaction is also supported for the first time.

Textual character summaries in the lower portion of the screen are replaced with a graphical heads up display, featuring the faces of the player characters, which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.

Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.

Enemies

Main article: List of Might and Magic III monsters

External links

The Might and Magic series
Might and Magic RPGs I - II - III - IV - V - VI - VII - VIII - IX - X
Heroes I - II (The Price of Loyalty - Desecrated Lands) - III (Armageddon's Blade - The Shadow of Death) - IV (The Gathering Storm - Winds of War) - V (Hammers of Fate - Tribes of the East) - VI (Pirates of the Savage Sea - Danse Macabre - Shades of Darkness) - VII (Trial by Fire)
King's Bounty King's Bounty - Quest for the Dragon Bone Staff - The Legend - Armored Princess - Crossworlds - Legions - Warriors of the North - Dark Side
Ardon series Crusaders of Might and Magic - Warriors of Might and Magic - Shifters
Related titles and spinoffs Arcomage - Heroes Chronicles - Legends of Might and Magic - Dragon Rage - Mobile (II) - Dark Messiah - Clash of Heroes - Heroes Kingdoms - Heroes Online - Duel of Champions - Elemental Guardians
Novels The Dreamwright - The Shadowsmith - The Sea of Mist
Cancelled installments New World Computing's Heroes V - Might and Magic Online - The Worldcrafter - New World Computing's Might and Magic X - Kingdoms of Might and Magic