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{{GameInfobox
 
{{GameInfobox
|name = Might and Magic III: Isles of Terra
+
|name = Might and Magic III: Isles of Terra
|image = [[File:MM3-Boxshot.jpg|250px|Might and Magic III: Isles of Terra]]
+
|image = MM3-Boxshot.jpg
|caption = Boxshot depicting Corak the Mysterious.
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|caption = Boxshot depicting [[Corak|Corak the Mysterious]].
 
|developer = [[New World Computing]]
 
|developer = [[New World Computing]]
 
|publisher = New World Computing
 
|publisher = New World Computing
|designer = [[Jon Van Caneghem]]
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|designer = [[Jon Van Caneghem]]
|series = ''[[Might and Magic RPGs]]''
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|series = Might and Magic RPGs
|release = 1991
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|release = 1991
|genre = [[wikipedia:Turn-Based Role Playing Game|Turn-based roleplaying game]]
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|genre = [[wikipedia:Turn-Based Role Playing Game|Turn-based roleplaying game]]
|format = [[wikipedia:MS-DOS|MS-DOS]] (original release)<br/>[[wikipedia:Amiga|Amiga]], [[wikipedia:Mac OS|Mac OS]], [[wikipedia:Mega-CD|Mega-CD]], [[wikipedia:NEC PC-9801|NEC PC-9801]], [[wikipedia:SNES|SNES]], [[wikipedia:TurboGrafx-CD|TurboGrafx-CD]]
+
|format = [[wikipedia:MS-DOS|MS-DOS]] (original release)<br/>[[wikipedia:Amiga|Amiga]], [[wikipedia:Mac OS|Mac OS]], [[wikipedia:Mega-CD|Mega-CD]], [[wikipedia:NEC PC-9801|NEC PC-9801]], [[wikipedia:SNES|SNES]], [[wikipedia:TurboGrafx-CD|TurboGrafx-CD]]
|previous = ''[[King's Bounty]]'' (1990)
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|previous = King's Bounty
|next = ''[[Might and Magic IV: Clouds of Xeen]]'' (1992)
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|next = Might and Magic IV: Clouds of Xeen
|universe = [[Original universe]]
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|universe = [[Original universe]]
|setting = [[Terra]]
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|setting = Terra
|preceded = ''[[Might and Magic II]]''
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|preceded = ''[[Might and Magic II]]''
|followed = ''[[Might and Magic IV]]''<br/>''[[Might and Magic VII]]''
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|followed = ''[[Might and Magic IV]]''<br/>''[[Might and Magic VII]]''
}}
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}}'''''Might and Magic III: Isles of Terra''''' is the third game in the [[wikipedia:role playing|role playing game]] series ''[[Might and Magic]]''.
  +
  +
==Plot==
  +
After defeating [[Sheltem]] and his forces on [[CRON]] in ''[[Might and Magic II]]'', the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid [[Corak]] in stopping Sheltem and putting an end to his evil machinations.
   
'''''Might and Magic III - Isles of Terra''''' is the third game in the [[wikipedia:role playing|role playing game]] series [[Might and Magic]].
 
==Background==
 
After defeating Sheltem and his forces on CRON in Might and Magic II, the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid Corak in stopping Sheltem and putting an end to his evil machinations.
 
 
==Gameplay==
 
==Gameplay==
MM3 employs the same limited [[wikipedia:first person perspective|first person perspective]] type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. [[wikipedia:Mouse (computing)|Mouse]] interaction is also supported for the first time.
+
[[Image:might_magic_3.png|thumb|240px|A typical Might and Magic III gameplay screen.]]
  +
''Might and Magic III'' employs the same limited [[wikipedia:first person perspective|first person perspective]] type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. [[wikipedia:Mouse (computing)|Mouse]] interaction is also supported for the first time.
   
 
Textual character summaries in the lower portion of the screen are replaced with a graphical [[wikipedia:HUD (computer gaming)|heads up display]], featuring the faces of the [[wikipedia:player characters|player characters]], which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.
 
Textual character summaries in the lower portion of the screen are replaced with a graphical [[wikipedia:HUD (computer gaming)|heads up display]], featuring the faces of the [[wikipedia:player characters|player characters]], which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.
 
 
[[Image:might_magic_3.png|left|thumb|240px|A typical Might and Magic III gameplay screen.]]
 
   
 
Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.
 
Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.
  +
  +
==Enemies==
  +
{{main|List of Might and Magic III monsters}}
   
 
==External links==
 
==External links==
 
*[http://www.mobygames.com/game/might-and-magic-iii-isles-of-terra Might and Magic III: Isles Of Terra (MobyGames article)]
 
*[http://www.mobygames.com/game/might-and-magic-iii-isles-of-terra Might and Magic III: Isles Of Terra (MobyGames article)]
   
  +
{{stub}}
 
{{MMGames}}
 
{{MMGames}}
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  +
[[ru:Might and Magic III: Isles of Terra]]
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[[es:Might and Magic III]]
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[[pl:Might and Magic III: Isles of Terra]]
 
[[Category:Mac OS]]
 
[[Category:Mac OS]]
 
[[Category:MS-DOS]]
 
[[Category:MS-DOS]]

Latest revision as of 16:52, November 25, 2018

Might and Magic III: Isles of Terra is the third game in the role playing game series Might and Magic.

PlotEdit

After defeating Sheltem and his forces on CRON in Might and Magic II, the party of adventurers next find themselves transported to Sheltem`s homeworld of Terra. Here again, the adventurers must aid Corak in stopping Sheltem and putting an end to his evil machinations.

GameplayEdit

Might magic 3

A typical Might and Magic III gameplay screen.

Might and Magic III employs the same limited first person perspective type of interface as the previous two games. The action also remains turn based throughout the game phases. However, a number of improvements, made possible by an expanded development team and improvements in computer technology, are incorporated. The graphics are more colorful due to the capabilities of the contemporary VGA displays. A number of sound cards are supported, offering improved sound effects, background music and synthesized speech. Mouse interaction is also supported for the first time.

Textual character summaries in the lower portion of the screen are replaced with a graphical heads up display, featuring the faces of the player characters, which wear different expressions depending on the condition of the character. Spells are selected from a list: an improvement on previous games where they had to be specified using numeric codes. Level maps were no longer limited to a 16 x 16 grid. Also, enemy creatures can now be seen as they approach, or are approached, from distant squares. In previous games the enemy creatures were only detected when they were in the same square as the player characters, and hence combat was more difficult to avoid. This also gives players the opportunity to use ranged weapons.

Possibly the most effective improvement is that the player can save the game state at almost any time. In previous games, saving was accomplished only by visiting an inn. Saving the game also stores the fact that enemy creatures have been killed: in previous games when you travel to a level from an inn, it is fully populated with monsters every time.

EnemiesEdit

Main article: List of Might and Magic III monsters

External linksEdit

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