Might and Magic Wiki

Might & Magic Heroes is set in the fantasy world of Ashan. It is designed for 2-4 players with a playing time of approximately 120-180 minutes and is recommended for ages 12 and above.

Gameplay[]

Each player becomes a leader of one of four different factions competing to conquer and govern the realms of Ashan. At the beginning of the game, players control just one hero, a small army, and a city. As the game progresses, heroes gain experience and grow in power, armies become more numerous, and small towns develop into enormous capitals[1][2][3].

The core gameplay revolves around strategic resource management, hero development, and combat. Players recruit new characters, take control of mines that produce resources and gold for their factions, defeat monsters that prowl the game board, and search for magical artifacts to enhance their heroes’ abilities[4][5].

Combat is resolved using dice rolls, with various modifiers based on unit types and hero abilities. The game features a distinct combat board where battles are played out[6].

The winner must demonstrate that their faction is the most developed, boasting multiple heroes, substantial armies, and a thriving capital city. The player who acquires the most power becomes the new ruler of Ashan and wins the game[7][8].

Game Components[]

The game includes[9][10]:

  • Game board tiles
  • Hero figures
  • Town boards
  • Combat board
  • Various cards representing units, spells, and artifacts
  • Custom dice
  • Resource tokens
  • Various markers for tracking game progress

Game Mechanics[]

Might & Magic Heroes employs several game mechanics including[11]:

  • Modular board setup
  • Variable player abilities
  • Deck building
  • Dice rolling
  • Phase-based turns
  • Area control

The game also features a fog of war mechanism where players explore the map gradually, encountering various locations and monsters as they expand their territory[12][13].

Reception[]

The game was noted for its attempt to faithfully adapt the video game experience to a tabletop format. While praised for its thematic elements and strategic depth, some players found the combat system could lead to extended gameplay times[14][15].

The Might and Magic series
Might and Magic RPGs I - II - III - IV - V - VI - VII - VIII - IX - X
Heroes I - II (The Price of Loyalty - Desecrated Lands) - III (Armageddon's Blade - The Shadow of Death) - IV (The Gathering Storm - Winds of War) - V (Hammers of Fate - Tribes of the East) - VI (Pirates of the Savage Sea - Danse Macabre - Shades of Darkness) - VII (Lost Tales of Axeoth - Trial by Fire) - Olden Era
King's Bounty King's Bounty - Quest for the Dragon Bone Staff - The Legend - Armored Princess - Crossworlds - Legions - Warriors of the North - Dark Side - King's Bounty II
Ardon series Crusaders - Warriors - Shifters
Related titles and spinoffs Arcomage - Chronicles - Legends - Dragon Rage - Mobile (II) - Dark Messiah - Clash of Heroes - Heroes Kingdoms - Heroes Mini - HoMM Online - Duel of Champions - Elemental Guardians - Era of Chaos - Armies - Heroes Online - Chess Royale - Heroes II GBC
Physical games HoMM IV CCG - HoMM V CCG - HoMM III Board Game - HoMM Card Game - HoMM Battles - HoMM TTRPG - HoMM Board Game - King's Bounty Board Game - King's Bounty: The Card Game
Novels The Dreamwright - The Shadowsmith - The Sea of Mist
Cancelled installments New World Computing's Heroes V - Might and Magic Online - The Worldcrafter - New World Computing's M&M X - Kingdoms - Raiders