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Might & Magic: Heroes VII is the seventh installment in the series, developed by Limbic Entertainment. The storyline serves as a sequel to Heroes of Might and Magic VI, taking place three centuries later in the same world of Ashan.
On October 5th 2016, it was announced that development of Heroes VII and its addon, Trial by Fire has been completed, and as such no further updates would be released. The final version is 2.21, for both the addon and the game.
Lore
The game takes place 10 years after the death of Empress Maeve; during the Ten Year War. The young Duke Ivan Griffin will fight for the Imperial Throne with duke Seamus Stag. With the war raging across Ashan, he crafts a Shadow Council to support his leadership. Necromancers, orcs, wizards, celestials, elves and dark elves need to help Ivan fight back.[1]
Protagonists
Haven
Academy
Necropolis
Stronghold
Sylvan
Dungeon
Campaigns
Main campaign
An Unknown Name
Haven campaign, narrated by Murazel
- A Dissolute Audacity
- Blind Instruments of Fatality
- The Blessings of Freedom
- A Feast for the Gods
Wizardly Nights
Academy campaign, narrated by Tanis
- The Story of the Wizard and the Djinn
- The Story of the Lost Daughter
- The Story of Princess Ghali and Four Suitors
- The Story of the Flower of Dolor
The Knowledge of Sin
Necropolis campaign, narrated by Anastasya
- Something Irreversible
- The World Which Detachment Renounces
- The Wages of Secrecy
- Thoughts and Intentions
- Those Last Few Steps
A Free Woman among Brothers
Stronghold campaign, narrated by Kente
- A Very Ambitious Hatred
- The Only Freedom A Slave Knows
- No Peace in This World
- True to Ourselves
The Twilight Odyssey
Sylvan campaign, narrated by Lasir
- The Griefs that Fate Assigns
- Perils of Waves and War
- The Very Counterfeit of Death
- The Portals of Flickering Dreams
Where Black Stars Rise
Dungeon campaign, narrated by Jorgen
- The Fathomless Glare
- The Shadows of Men’s Thoughts
- The Essence of Purest Poison
- A World Which Now Trembles
The Stuff of Future Memory
Haven epilogue campaign, narrated by Ivan
- The Tears of the World
- The Dream of What Could Be
Lost Tales of Axeoth
Unity
Academy campaign, narrated by Pherlon
- The Isle of Order
- The Isle of Life
- The Isle of Nature
- The Isle of Mayhem
- The Isle of Death
Every Dog Has His Day
Stronghold campaign, narrated by Dogwoggle
- Critical Failure
- Twist of Fate
- Second Chance
- The Isle of Mayhem
- The Isle of Death
Trial by Fire
Factions
Spells
- Air Magic
- Dark Magic
- Earth Magic
- Fire Magic
- Light Magic
- Prime Magic
- Water Magic
Differences from other versions
Might and Magic: Heroes VII's game world has nearly the same look as the one from the previous game. However, the character does not spend their points to learn spells, but can learn them through shrines. In addition, there are seven different resources: wood, ore and gold from previous series, and four new resources: dragonblood crystal, starsilver, shadowsteel and dragonsteel.[2] The magic system will be focused on Heroes V gameplay. The four primary skills (attack, defense, spellpower and knowledge) will also appear, while the hero skills can be obtained as a mix of Heroes V and VI gameplay.[3] In addition, each faction will have six classes: three might and three magic-oriented.