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The mermaid is a creature from Might & Magic: Heroes VI.

In the year 512 YSD, the Wizards of the Seven Cities created the Beastmen as guards, servants, and “playthings”. Half-humans and half-dolphins, the Mermaids were originally used to guard, scout, and sail the Wizards’ coasts. Unfortunately, the lands of the Silver Cities being mainly deserts meant that most Mermaids saw very little water, gradually devolving into little more than striking pets for preening masters. As a result, though the Mermaids did not take an active role in the Orc Revolts, they were more than happy to disappear in its aftermath. Since then they have lived more or less freely in the seas, having few natural predators and even fewer cares. In one thing they are implacable, however: their hatred of the Wizards and distrust of all land dwellers. Only the Naga and the wisest and most respectful of sea captains may hope to gain the grudging respect of these flighty and dangerous creatures.OffBck

Abilities[]

Living Living
Can be healed and resurrected. Susceptible to morale.OffBck
Daughters of the Sea Daughters of the Sea
Resistance to Might damage is increased by 20%. The mermaid is resistent to might damage.OffBck
Siren Song Siren Song
Enemy creatures adjacent to the creature are charmed and cannot attack her. The siren song enchants her enemies making them unable to attack the mermaid.OffBck
Tidal Wave Tidal Wave
The Mermaid calls a Tidal Wave to the combat map. All enemy stacks are “Soaked”. All enemy small sized creatures are pushed back by two squares. (Active Combat, 1 Charge) Mermaids have the power to manipulate the tides and forces of the ocean.OffBck
Amphibian Amphibian
Immunity to Movement reductions from the Water Magic School.OffBck
Resistance to Water Resistance to Water
Mermaids are sea creatures and have 50% resistant to Water damage.OffBck
Vulnerability to Air Vulnerability to Air
All Air damage is increased on sea creatures by 25%.OffBck

Gallery[]

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