The Mercenary Guild is a dungeon in Might and Magic VII: For Blood and Honor. It is located in the north-eastern snowy camp site mountains of Tatalia region guarded by pair of friendly Archers.
Quests[]
- Calm the trees in the Tularean Forest by speaking to the Oldest Tree then return to Lysander Sweet in the Bracada Desert
Enemies[]
- Archer → Bowman → Elite archer
- Initiate of the Sword → Champion of the Sword → Master of the Sword
- Robber → Raider → Bandit
Notable Loot[]
Gallery[]
| Might and Magic VII: For Blood and Honor dungeons |
|---|
| Bandit Caves · Barrow I · Barrow II · Barrow III · Barrow IV · Barrow V · Barrow VI · Barrow VII · Barrow VIII · Barrow IX · Barrow X · Barrow XI · Barrow XII · Barrow XIII · Barrow XIV · Barrow XV · Breeding Zone · Castle Gloaming · Castle Gryphonheart · Castle Harmondale · Colony Zod · Erathian Sewers · Fort Riverstride · Grand Temple of the Moon · Grand Temple of the Sun · Hall of the Pit · Hall Under the Hill · Haunted Mansion · Mercenary Guild · Nighon Tunnels · Red Dwarf Mines · Stone City · Temple of Baa · Temple of the Moon · The Lincoln · The Maze · Thunderfist Mountain · Tidewater Caverns · Titans' Stronghold · Tularean Caves · Tunnels to Eeofol · Walls of Mist · White Cliff Caves · William Setag's Tower · Wine Cellar · Zokarr's Tomb |