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Melee is a secondary skill in Heroes of Might and Magic IV. It increases a hero's Melee Attack.

Levels[]

Basic[]

SkillBasicMeleeIV

Basic Melee increases the hero's Melee Attack to 15, and divides the natural defense of enemy creatures by 1.5. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense. It requires the hero to learn Basic Combat skill.


Advanced[]

SkillAdvancedMeleeIV

Advanced Melee increases the hero's Melee Attack to 20, and divides the natural defense of enemy creatures by 2. It requires the hero to learn Basic Melee.


Expert[]

SkillExpertMeleeIV

Expert Melee increases the hero's Melee Attack to 30, and divides the natural defense of enemy creatures by 3. The hero also gains the ability to attack enemies before they can retaliate. It requires the hero to learn Advanced Combat and Advanced Melee.


Master[]

SkillMasterMeleeIV

Master Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. It requires the hero to learn Expert Melee.


Grandmaster[]

SkillGrandmasterMeleeIV

Grandmaster Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. The hero also gains the ability to attack enemies before they can retaliate and strikes a second time after an enemy retaliates. It requires the hero to learn Expert Combat and Master Melee.

This is the final level of Melee skill, and does not unlock any additional skills. The hero can instead develop the Combat skill, if needed.

Bonuses[]

Melee has related artifacts, structures and spells that also increase potency, by having:


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy