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In Heroes of Might and Magic: A Strategic Quest, magic plays an important role because of the presence of some very potent spells, and due to the hardship of countering them.

The game contains 29 spells, divided in 4 levels, based on their relative power.

Learning spells[]

Spells can only be cast by heroes, who record them in their spellbooks. Only Sorceresses and Warlocks start with magic books; Knight and Barbarians have to purchase them at mage guilds.

Spells are usually held in mage guilds, but certain shrines found on the adventure map may also bestow mystical knowledge. A hero visiting a guild or such a site automatically records the spells in the magic book. Unlike all the other Heroes games, a hero can learn all the spells, no matter their complexity, without having to meet any conditions than merely possessing a magic book.

Spell list[]

Level 1[]

Icon Name Effect Type
Bless Bless Blessed troops inflict maximum damage Combat spell
Curse Curse Cursed troops inflict minimum damage Combat spell
Dispel Magic Dispel Magic Removes all active spells Combat spell
Protection Protection Protected troops gain +3 Defense skill Combat spell
Slow Slow Slowed troops can move only one space and act last Combat spell
View Mines View mines Displays the location and type of all mines Adventure spell
View Resources View resources Displays the location and type of all resources Adventure spell

Level 2[]

Icon Name Effect Type
Anti-Magic Anti-magic Protects a troop from all spells Combat spell
Blind Blind Blind troops can only retaliate; damage to blind troops cancels spell Combat spell
Cure Cure Cures all friendly troops of all negative spells Combat spell
Haste Haste Hasted troops' speed becomes "v. fast (move 4 hexes)" Combat spell
Lightning Bolt Lightning bolt Does 25x spell power damage to one troop Combat spell
Summon Boat Summon boat Summons nearest unoccupied boat Adventure spell
Turn Undead Turn undead Destroys one troop of undead creatures Combat spell
View Artifacts View artifacts Displays the location of all artifacts Adventure spell

Level 3[]

Icon Name Effect Type
Berzerker Berzerker Berzerked troops will attack the nearest troop; spell lasts for 1 x spell power turns or until the attack is made Combat spell
Fireball Fireball Does 10x spell power damage to all adjacent squares Combat spell
Identify Hero Identify hero Displays an enemy hero's statistics and exact troop size Adventure spell
Paralyze Paralyze Paralyzed troops cannot retaliate; damage done to paralyzed troops cancels spell Combat spell
Storm Storm Does 25x spell power damage to all troops Combat spell
Teleport Teleport Move one troop to any unoccupied space Combat spell
View Heroes View heroes Displays the location of all heroes, friend or foe Adventure spell
View Towns View towns Displays the location of all town/castles Adventure spell

Level 4[]

Icon Name Effect Type
Armageddon Armageddon Does 50x spell power damage to all troops Combat spell
Dimension Door Dimension door Moves active hero to any space visible in the adventure window Adventure spell
Meteor Shower Meteor shower Does 25x spell power damage to all adjacent squares Combat spell
Resurrect Resurrect Heals 50x spell power to a single creature in a single troop Combat spell
Town Gate Town gate Teleports active hero to nearest friendly castle or town Adventure spell
View All View all Displays the entire map Adventure spell
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