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The mage is the fourth-level creature of the Academy in Heroes of Might and Magic V.

Some of the Wizards of the Silver Cities serve in the army. They are weak in close combat, being armed only with a dagger and unskilled at melee fighting. This weakness, however, is more than compensated for by the power of their spells. They can fire blasts of pure magical energy that damage any creature in their way - including friendly ones. They also carry scrolls with additional spells on them.OffBck

It has few Hit Points, but an impressive capability of dealing damage - both with its spells, and with its high attack that goes right through every target in a line. It has the potential for a lot of friendly fire, however, and should be used with care.

AbilitiesEdit

Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo

Caster - This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability)
Spells: Fist of Wrath, Cleansing

No Range Penalty - Shooter has no penalty for damage inflicted during ranged attack, provided the range is over half the arena

Magic Attack - Creature hits all creatures in the line of attack with its shot, including friendly ones


Academy
Basic creatures
Gremlin · Stone gargoyle · Iron golem · Mage · Djinn · Rakshasa rani · Colossus
Upgraded creatures
Master gremlin · Obsidian gargoyle · Steel golem · Archmage · Djinn sultan · Rakshasa raja · Titan
Alternate upgrades
Gremlin saboteur · Elemental gargoyle · Magnetic golem · Battle mage · Djinn vizier · Rakshasa kshatra · Storm titan
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