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Maahir's Gambit is a scenario in Heroes of Might and Magic V.

"Of course! My skin crawls at the thought of those relics in the hands of the Necromancers."
Maahir, to Alyad

Walkthrough[]

Maahir has been sent to deal with Belketh's apprentice, Zoltan, and to retrieve the 4 relics stolen from the Silver Cities.

The relics will be found on 4 different paths. The first one is on grass (the Staff), the second on lava (the Crown), the third on dirt (the Ring) and the fourth on sand (the Robe). Afterwards, Maahir needs to defeat Zoltan (if not done already). Zoltan may be found in his Necropolis far to the west.

Alyad infroms Maahir that one of the Wizards from First of the Circle has retired, so he offers him a place among them, to which Maahir accepts.

Towns[]

Events[]

  • Maahir becomes a member of the Circle.

Strategy[]

Maahir can get a nice early bonus from a Sphinx, who lies south of Qays, provided he answers Spinx's question correctly. Also, flagging the mines and building the town should be his first priority.

Maahir needs to get one of the relics first, as Zoltan might be able to get all 4 relics in time. Afterwards, Maahir needs to prepare for Zoltan to come. Note that Zoltan can use the Instant Travel spell later in the game, so he will bypass the paths easily.

It would be good that Maahir visits the cartographer, who lies on lava path. It can be accessed via a teleporter, though it is guarded by Tier 7 creatures.

Notes[]

In some versions, Zoltan will get the artifacts, while in some he will simply pass by.

Gallery[]

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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