- For other uses of the term, see logistics.
Logistics is a skill in Heroes of Might and Magic V.
Effects[]
Logistics gives the hero increased movement on the adventure map.
- Basic Logistics increases hero's movement speed over land by 10%.
- Advanced Logistics increases hero's movement speed over land by 20%.
- Expert Logistics increases hero's movement speed over land by 30%.
Skill rates[]
The hero classes can learn Logistics skill and its abilities at following probabilities:
- 15%: Barbarian , Demon Lord and Ranger
- 8%: Knight, Necromancer and Warlock
- 2%: Runemage and Wizard
Abilities[]
Icon | Name | Description | Class | Requirements | |
---|---|---|---|---|---|
Original / Hammers of Fate | Tribes of the East | ||||
Increases hero's movement speed at sea by 50%. | All classes | No requirement | |||
Pathfinding | Reduces penalty for moving through rough terrain by 50%. | All classes | No requirement | ||
Scouting | Hero receives +4 to their range of view and gets an ability to see precise number of creatures in neutral troops, in enemy armies, towns, and garrisons with their range of view. | All classes | No requirement | ||
Death march | All hero's troops gain +4 speed during the siege of an enemy castle. | Necromancer | Pathfinding | ||
Knight | Familiar ground | Pathfinding | |||
Warlock | Teleport assault | ||||
Barbarian, Demon Lord, Ranger, Runemage, Wizard | N/A | ||||
Familiar ground | All creatures in hero's army receive +2 movement speed if the battle is taking place on grass terrain. | Knight | Pathfinding | ||
Ranger | Silent stalker | Pathfinding, silent stalker | |||
March of the Golems | All golems under hero's command have their speed and initiative increased by +2. | Wizard | Pathfinding | ||
Silent stalker | The enemy will see only the strongest creature in hero's army with no number at all. Also this ability allows the hero to see the courage of neutral monsters and enlarges hero's field of view by twelve tiles. | Ranger | Scouting | Deadeye shot | |
Necromancer | Death march | Scouting | |||
Barbarian, Demon Lord Knight, Runemage, Warlock, Wizard | N/A | ||||
Swift gating | The next turn of the unit who performs gating will come twice faster than normal. | Demon Lord | Pathfinding | Consume corpse | |
Teleport assault | Hero aquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creatures being teleported. | Demon Lord | Swift gating, consume corpse | Pathfinding, swift gating | |
Warlock | Scouting | Pathfinding | |||
Wizard | March of the golems | ||||
Runemage | N/A | ||||
Snatch |
The hero spends no movement points to pick up resources, access buildings or boats and other similar actions. | Runemage | Pathfinding | Pathfinding, scouting | |
Knight, Necromancer, Warlock, Wizard | N/A | ||||
Barbarian | Warpath | ||||
Demon Lord | Pathfinding, hellfire | ||||
Ranger | Pathfinding, silent stalker | ||||
Swift mind |
Hero receives +25% bonus to initiative at start of combat. | Runemage | Snatch, refresh rune | Scouting | |
Barbarian, Demon Lord, Knight, Necromancer, Ranger, Warlock, Wizard | N/A | ||||
Warpath |
The hero gets 350 additional movement points for every victory on the map. | All classes | N/A | Pathfinding |
Bonuses[]
- Rutger, a Haven hero, is a specialist in Logistics, for his movement points are increased by 1% per two hero levels.
- Grok, an Inferno hero, is a specialist in Logistics, for his movement points are increased by 5% + 1% per four hero levels.
- Boots of the Swift Journey artifact increases the hero's movement.
- Boots of the Open Road artifact negates all terrain penalties.
- All-seeing crown artifact increases the scouting radius.
- Sextant of the Sea Elves artifact increases the movement over sea.
- Urghat, a Stronghold hero, is a specialist in Logistics and pathfinding, for her movement points are increased by 1% per three hero levels, and has terrain penalties reduced by 2% per hero level.