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|hp = 14 |
|hp = 14 |
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|speed = 4 |
|speed = 4 |
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− | |cost = 110 |
+ | |cost = 110 {{GoldH3}} |
|growth = 9 |
|growth = 9 |
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|icon = Lizardman_icon.png |
|icon = Lizardman_icon.png |
Revision as of 09:15, 19 February 2017
- For other creatures of the same name, see Lizardman.
Lizardman | |||
---|---|---|---|
Info | |||
Faction | Fortress | ||
Tier | 2 | ||
Upgraded | |||
Hit points | 14 | ||
Attack | 5 | ||
Defense | 6 | ||
Damage | 2-3 | ||
Speed | 4 | ||
Amount of ammo | 12 | ||
Dwelling | Lizard Hut | ||
Cost per unit | 110 | ||
Growth per week | 9 | ||
Lizardmen and lizard warriors are armed with bows for ranged attacks and daggers for hand-to-hand fighting.OffBck
The lizardman is the second-level creature of the Fortress in Heroes of Might and Magic III. It can be recruited at the Lizard Hut, and the upgraded version is the lizard warrior.
Strategy
The lizardman and its upgrade are the only ranged creatures of the Fortress, and are quite useful early-game. Late-game, they are usually too vulnerable to earn their place in the ranks.
Abilities
Lizardmen have no abilities.
Fortress |
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Basic creatures |
Gnoll • Lizardman • Serpent fly • Basilisk • Gorgon • Wyvern • Hydra |
Upgraded creatures |
Gnoll marauder • Lizard warrior • Dragon fly • Greater basilisk • Mighty gorgon • Wyvern monarch • Chaos hydra |