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These are the adventure map structures in Might & Magic: Heroes VI.

Attribute Modifier[]

Most attribute modifiers can be visited before every battle, or weekly, but there are some that can only be visited once.

Name Image Description
Arena Arena H6 Visiting Hero have to defeat the army in the arena. The fight is only a training, so creatures lost during the fight returns back to the Hero's army after the combat. Adds +2 Might Power OR +2 Might Defense (player choice). Can be visited once with every Hero.OffBck
Note: Also adds a Might bonus of 150 (25 during campaigns) Blood Reputation Points or 150 (25 during campaigns) Tears Reputation Points.
Arcane Library Arcane Library Adds +1-3 Magic Power OR +1-3 Magic Defense (player choice). Bonus is based on the visiting Hero's level; 1-10: +1, 11-20: +2 , 21-30, +3. Can be visited once per Hero.OffBck
Note: Also adds a Magic bonus of 150 (25 during campaigns) Blood Reputation Points or 150 (25 during campaigns) Tears Reputation Points.
Weaponsmith Weaponsmith Adds +1 Might Power to visiting Hero. Can be visited once per Hero.OffBck
Armorsmith Armorsmith Adds +1 Might Defense to visiting Hero. Can be visited once per Hero.OffBck
Crystal of Power Crystal of Power Adds +1 Magic Power to visiting Hero. Can be visited once per Hero.OffBck
Crystal of Revelation Crystal of Revelation Adds +1 Magic Defense to visiting Hero. Can be visited once per Hero.OffBck
Stone of Enlightenment
Stone of Enlightenment
Adds 2500 experience to visiting Hero. Can be visited once per Hero.OffBck
(Note: Over the campaigns, the received experience points differs)
Shrine of the Seventh Dragon Shrine of the Seventh Dragon The Shrine can level up the Hero for a fee. It costs 11000 Gold and 7 Crystal to level up. Can be visited once per Hero.OffBck
Memory Mentor Memory Mentor Pay 5000 gold to reset the visiting Hero's ability trees.OffBck
Angelic Shrine Angelic Shrine Gives 5 Magic Power and 5 Morale for one week. Can be visited once per week.OffBck
Beacon
Beacon
Increases Morale for the next battle. Can be visited once before a combat.OffBck
(Note:Increases Morale by 10)
Blind Maiden
Blind Maiden

Blind Maiden on Sea
Raises Hero's Destiny by 5 for the next combat. Can be visited once before a combat.OffBck
Centaur Statue Centaur Statue Gives +5 Movement and +10% ranged damage for one week. Can be visited once per week.OffBck
Demonic Shrine Demonic Shrine Gives 5 Might Power and 5 Destiny for one week. Can be visited once per week.OffBck
Dragon Nexus Dragon Nexus Doubles the visiting Hero's base Mana once per week. Can be visited once per week.OffBck
Dragon Vein Dragon Vein Fully replenishes the visiting Hero's Mana. Can be visited once per week.OffBck
Griffin Statue Griffin Statue Flyer creatures receives 20% extra Health for one week. Can be visited once per week.OffBck
Hellforge Hellforge Gives 5 Might Power and 5 Magic Power for one week. Can be visited once per week.OffBck
Mother Earth Shrine Mother Earth Shrine Improves the Health of all creatures in Hero's army by +10% for next combat. Can be visited once before a combat.OffBck
Shrine of Chivalry Shrine of Chivalry Gives +1 Movement and 5 Morale for one week. Can be visited once per week.OffBck
Shrine of the Frozen Pearl Shrine of the Frozen Pearl Gives +10 Initiative for one week. Can be visited once per week.OffBck
Sigil of Arkath Sigil of Arkath Gives 5 Might Defense and 5 Magic Defense for one week. Can be visited once per week.OffBck
Soul Harvester Soul Harvester Gives 10 Magic Power for one week. Can be visited once per week.OffBck
Altar of Magic Disruption Dungeon Altar of Magic Disruption AMS Visiting Hero's creatures benefit from the "Immunity to Magic" effect during the first 3 turns of the next combat. Can be visited once per week.OffBck
Soulvenom Crucible Dungeon Soulvenom Crucible AMS All enemy creatures suffer the effect of "Poisoned" at the start of the next combat. Deals 50 damage (Dark) every turn and reduces the enemy's Initiative by 5. The effect lasts 3 turns. Can be visited once per week.OffBck
Choral of Belivers Haven Choral of Belivers AMS Raises Leadership and Magic Power by 5 for the next combat. Can be visited once before a combat.OffBck
Statue of Revelation Haven Statue of Revelation AMS Reveals the target area. Can be used once per Hero.OffBck
(Note: May appear in campaigns, and a marked area of the map reveals it)
Altar of Destruction
Inferno Altar of Destruction AMS
Firestorm damages the enemy units in the next battle. Can be visited once per week.OffBck
Wake of Chaos
Inferno Wake of Chaos AMS
In the next battle a stack of Abyssal Worms appear. This stack controlled by the computer, and randomly swallows a small enemy stack and begins to digest it. Enemy can kill this worm to rescue the swallowed stack. Can be visited once per Hero.OffBck
Time Control Necropolis Time Control The visiting Hero's movement points decrease 20% slower, and the enemy creature's Initiative are reduced by 10 in the next combat. Can be visited once per week.OffBck
Wasting Grounds Necropolis Wasting Grounds AMS All enemy living creatures' Might Damage and Health are reduced by 10 in the next combat. Can be visited once before a combat.OffBck
Meditation Temple Sanc Meditation Temple AMS Raises Initiative by 10 and Might Power by 5 for the next combat. Can be visited once before a combat.OffBck
Shrine of Elemental Water Sanc Shrine of Elemental Water Friendly creatures receive a water shield when damaged in the next combat.OffBck
Hall of Raiders Strong Hall of Raiders AMS Gives the owner bonus gold after each combat. Each building increases the gold bonus.OffBck
Warpath Lodge Strong Warpath Lodge AMS After each combat the Hero receives bonus Movement (+3 after 1, +2 after 2, and +1 after each further building).OffBck

Creature Banks[]

The creature banks may provide resources, artifacts or stacks of random creatures if the guards are defeated. During missions, this may be a limited reward.

Name Image Description
Barbarian Camp Barbarian Camp A camp of marauding Orcs. If they are this numerous, they must be guarding something of value.OffBck
(Note: The guard's faction is Stronghold, and creature types are Core and Elite)
Dark Elf Outpost Dark Elf Outpost A group of Dark Elf spies have set up camp here to keep a close watch over the land. Many secrets await in the bowels of the tower. Defeat the guardians to get resources and artifacts.OffBck
(Note: The guard's faction is Dungeon, and creature types are Core and Elite)
Dragon Utopia Dragon Utopia H6 For several centuries, powerful dragons have lived in these ancient ruins. Only the foolish would dare venture inside.OffBck
(The guarding creature(s) are (or is) always Shadow Dragons, Black Dragons, and Spectral Dragons or a Daughter of Malassa)
Hellgate Hellgate A small army of Demons guards a gate to Sheogh. They are also doubtless guarding the plunder that they have taken.OffBck
(Note: The guard's faction is Inferno, and creature types are Core and Elite)
Pyramid Pyramid A Necromancer army is protecting one of their holy sites. Where there are holy sites, there are usually precious relics.OffBck
(Note: The guard's faction is Necropolis, and creature types are Core and Elite)
Ruins Ruins The secret place where enemies conceal their loot. These bloody treasures must be guarded well so be ready to fight the guards.OffBck
(Note: The guard's faction and type varies)
Wrecked Galleon Wrecked Galleon Most likely the victim of a pirate attack, this once puissant galleon is now a disintegrating hulk, ripe to be pillaged by avaricious wayfarers.OffBck
(Note: The guarding creatures are always Ghosts and Specters )

Dwellings and Forts[]

Unlike in previous Heroes of Might and Magic games, in Might & Magic: Heroes VI, the faction creatures do not have a specific dwelling, but only one per creature type. The caravans are removed, so only the creatures in the towns or a nearby fort can be recruited. It is possible to recruit directly (if the Hero visits the dwelling personally), but only the unupgraded versions of creatures are available. The creatures trained in the neutral dwellings are not possible to recruit through the towns or forts, only if the dwelling is visited personally.

The faction dwellings and fort can be transformed to the player's faction for 1000 gold, 5 wood and 5 ore or 1500 gold, 5 wood and 5 ore.

Neutral[]

Name Image Description
Elemental Conflux Elemental Conflux Permits recruitment of Elementals. New recruitments each week.OffBck
(Note: Can recruit Air Elementals, Darkness Elementals, Earth Elementals, Fire Elementals, Light Elementals, and Water Elementals here. During missions, the creatures are limited to those that can be obtained normally)
Magic Menagerie Magic Menagerie Permits recruitment of non-Elemental neutral creatures. New recruitments each week.OffBck
(Note: Can recruit Dire Wolves, Mermaids, Shadow Panthers, and Timber Wolves here. During missions, the creatures are limited to those that can be obtained normally)

Dungeon[]

Name Image Description
Dark Crag Dungeon Dark Crag Increases weekly growth of Core Dungeon Creatures.OffBck
(Note: Can recruit Assassins, Stalkers, and Shadow Lurkers here directly.)
Dark Cairn Dungeon Dark Cairn Increases weekly growth of Elite Dungeon Creatures.OffBck
(Note: Can recruit Manticores, Faceless, and Minotaurs here directly.)
Dark Spire Dungeon Dark Spire Increases weekly growth of Champion Dungeon Creature.OffBck
(Note: Can recruit a Shadow Dragon here directly.)
Dungeon Fort icon
Dungeon Fort
Fort Dungeon Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)

Haven[]

Name Image Description
Barracks Haven Barracks AMS Increases weekly growth of Core Haven Creatures.OffBck
(Note: Can recruit Sentinels, Crossbowmen, and Sisters here directly.)
Keep Haven Keep Increases weekly growth of Elite Haven Creatures.OffBck
(Note: Can recruit Griffins, Radiant Glories, and Sun Riders here directly.)
Temple of Heavens Haven Temple of Heavens Increases weekly growth of Champion Haven Creature.OffBck
(Note: Can recruit a Seraph here directly.)
Haven Fort icon
Haven Fort
Fort Haven Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)

Inferno[]

Name Image Description
Scorching Pools Inferno Scorching Pools Increases weekly growth of Core Inferno Creatures.OffBck
(Note: Can recruit Maniacs, Hell Hounds, and Succubi here directly.)
Infernal Chambers Inferno Infernal Chambers Increases weekly growth of Elite Inferno Creatures.OffBck
(Note: Can recruit Breeders, Tormentors, and Juggernauts here directly.)
Chambers of Voracity Inferno Chambers of Voracity Increases weekly growth of Champion Inferno Creature.OffBck
(Note: Can recruit a Pit Fiend here directly.)
Inferno Fort icon
Inferno Fort
Fort Inferno Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)

Necropolis[]

Name Image Description
Tomb Necropolis Tomb Increases weekly growth of Core Necropolis Creatures.OffBck
(Note: Can recruit Skeletons, Ghouls, and Ghosts here directly.)
Crypt Necropolis Crypt AMS Increases weekly growth of Elite Necropolis Creatures.OffBck
(Note: Can recruit Liches, Lamasus, and Vampires here directly.)
Mausoleum of Death Necropolis Mausoleum of Death Increases weekly growth of Champion Necropolis Creature.OffBck
(Note: Can recruit a Fate Spinner here directly.)
Necro Fort icon
Necropolis Fort
Fort Necropolis Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)

Sanctuary[]

Name Image Description
Coral Cavern Sanc Coral Cavern Increases weekly growth of Core Sanctuary Creatures.OffBck
(Note: Can recruit Shark Guards, Coral Priestesses, and Kappas here directly.)
Coral Altar Sanc Coral Altar Increases weekly growth of Elite Sanctuary Creatures.OffBck
(Note: Can recruit Spring Spirits, Snow Maidens, and Kenshis here directly.)
Altar of Serpents Sanc Altar of Serpents Increases weekly growth of Champion Sanctuary Creature.OffBck
(Note: Can recruit a Kirin here directly.)
Sanctuary Fort icon
Sanctuary Fort
Fort Sanctuary Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)>

Stronghold[]

Name Image Description
Altar of Minions Strong Altar of Minions Increases weekly growth of Core Stronghold Creatures.OffBck
(Note: Can recruit Maulers, Goblins, and Harpies here directly.)
Altar of Masters Strong Altar of Masters Increases weekly growth of Elite Stronghold Creatures.OffBck
(Note: Can recruit Dreamwalkers, Centaurs, and Jaguar Warriors here directly.)
Cyclops Chamber Strong Cyclops Chamber Increases weekly growth of Champion Stronghold Creature.OffBck
(Note: Can recruit a Cyclops here directly.)
Stronghold Fort icon
Stronghold Fort
Fort Stronghold Provides an outpost with Basic Fortification. This adventure structure provides control over the Mines and Dwellings of its Area of Control. It's also possible to recruit the faction's creatures, and provides 500 gold per day.
(Note: Only 250 gold per day if the player doesn't transform it.)

Mines[]

Unlike the previous Heroes of Might and Magic games, in Might & Magic: Heroes VI the Mines are attached to the owner of the Area of Control, not controlled separately. The Mines are theirs automatically if the player gets control of the Area of Control. In addition, only one rare resource is available.

Name Image Description
Gold Mine Gold Mine H6 Provides 500 gold per day.OffBck
Sawmill Sawmill H6 Provides 2 wood per day.OffBck
Ore Pit Ore Pit H6 Provides 2 ore per day.OffBck
Crystal cavern Crystal Cavern H6 Provides 1 Blood Crystal per day.OffBck

Traveling and Miscellaneous[]

Name Image Description
Rally flag
Rally Flag H6
Raises Leadership and Destiny by 5 for the next combat, and also grants some extra movement points. Can be visited once before a combat.OffBck
(Note: The movement bonus is 5 points )
Stables Stables H6 Increases the visiting Hero's movement points by 5 till the end of the week. Can be visited once per week per Hero.OffBck
Shipyard Shipyard H6 A visiting Hero can purchase ships here. The cost is 2500 gold and 10 wood per ship.OffBck
Lighthouse Lighthouse H6 Raises Movement Points of all sailing Heroes of the player who controls it.OffBck
Whirlpool Whirlpool H6 Transports the visiting Hero to another Whirpool.OffBck
Subterranean gate Subterranean Gate H6 A Hero entering this gate will descend to the subterran level.OffBck
Subterranean gate
(Exit)
Subterranean Gate Exit H6 A Hero climbing these stairs will exit on the surface level.OffBck
Spirit Gate
(Two Way)
Transports the visiting Hero to another Two Way Spirit Gate.OffBck
Spirit Gate
(One Way)
The Hero visiting the entrance will be transported to the exit point.OffBck
Spirit Gate
(Exit)
Exit of a One Way Spirit Gate.OffBck
Crematorium Crematorium The area around the Crematorium will be hidden for enemy players.OffBck
Observatory
Observatory H6
Observatory can reveal the surrounding area for free.OffBck
Shelter Shelter When staying inside the Shelter, the Hero can't be attacked.OffBck
Signpost
Signpost H6
Visiting it pops up a specific text.OffBck
Training Centre Training Centre Allows you to pay for upgrades to the visiting Hero's creatures. (Cost for Core creatures by 75%, Elite creatures by 150%, and Champion creatures by 225%)OffBck

Treasures[]

Name Image Description
Campfire
Campfire H6
A camp of local brigands.OffBck
(Note: Gives random amount of gold and other resources, rarely artifacts)
Old Skeleton
Old Skeleton
Gives random amount of gold and other resources, rarely artifacts.
Flotsam
Flotsam
Perhaps the remnants of a shipwreck or the evidence of battles in the deeps, one sometimes finds useful bits of wreckage on the sea.OffBck
(Note: Gives random amount of gold and other resources, rarely artifacts)
Sea chest
Sea Chest
The last remaining traces of the vast pirate presence that flourished in the islands, a lucky traveler occasionally comes across a Sea Chest.OffBck
(Note: Gives random amount of gold or experience points (player's choice) or an artifact)
Treasure chest
Treasure Chest H6
An old chest containing gold or precious artifacts.OffBck
(Note: Gives random amount of gold or experience points (player's choice) or an artifact)
Artifact Merchant Artifact Merchant Visiting Heroes can buy and sell artifacts here.OffBck

Quest[]

Name Image Description
Abyssal Seer
Abyssal Seer
At the top of the ominous-looking tower, an old Dark Elf scholar offers to share his maps of the underground with you for 5000 gold.OffBck
(Note: Quest objective for "True Lies" quest in "A Fearful Hope" mission (Second Necropolis Campaign in Shades of Darkness)
Chaos Portal Chaos Portal Inferno attackers can come through this gate. Can be closed.OffBck
(Note: Can be found in "A Wormful of Demons" mission (Stronghold Campaign). Also formerly quest objective for "Weapons Win Battles, Knowledge Wins Wars" quest in "The Doom That Came to Konos" mission (Dungeon Campaign in Shades of Darkness), because use same model)
Corrupted Dragon Nexus Dragon Nexus Corrupted This Dragon Nexus is corrupted and can't be used by Heroes.OffBck
(Note: Can be found in "The Spider's Stratagem" mission (Necropolis Campaign)
Corrupted Dragon Vein Dragon Vein Corrupted This Dragon Vein is corrupted and can't be used by Heroes.OffBck
(Note: Can be found in "The Spider's Stratagem" mission (Necropolis Campaign)
Elemental Crystal Summoning PlaceOffBck
(Note: Quest objectives for "Divided We Fall" quest in "A Dream Which Was Not All A Dream" mission (Second Necropolis Campaign in Shades of Darkness)
Obelisk
Obelisk H6
There are mysterious marks on the stone.OffBck
(Note: Quest objective for "Pirate Gold" quest in "The Pall of a Past World" mission (Second Necropolis Campaign in Shades of Darkness)
Pillar of Eyes
Pillar of Eyes
Dark Elves RelicOffBck
(Note: Quest objective for "The Eyes of Malassa" quest in "The Other Elves" mission (Dungeon Campaign in Shades of Darkness)
Sheogh Portal Sheogh Portal Transports visiting Hero to another Sheogh PortalOffBck
(Note: Quest objective for "When the World Bleeds" quest in "The Spider's Stratagem" mission (Necropolis Campaign)
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