Might and Magic Wiki
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Potions[]

Name Image Treasure level Value Category Mix Description
Catalyst Grey 1-2 1 gold Simple Reagent/
Empty bottle
Catalysts are mixed with potions to modify the strength of the potion. The potion will take the strength of the catalyst you mix with it. Be careful not to mix a strong potion with a weak catalyst!
Cure Wounds Red 1-2 5 gold Simple Reagent/
Empty bottle
Heals 10 plus the potion strength Hit Points.
Magic Potion Blue 1-2 5 gold Simple Reagent/
Empty bottle
Restores 10 plus the potion strength Spell Points.
Cure Weakness Yellow 1-2 5 gold Simple Reagent/
Empty bottle
Cures Weakness.
Cure Disease Orange 1-2 50 gold Complex Red/
Yellow
Cures Disease.
Cure Poison Purple 1-2 50 gold Complex Red/
Blue
Cures Poison.
Awaken Green 1-2 50 gold Complex Blue/
Yellow
Removes Asleep condition.
Haste Red and Orange Layered 3 150 gold Compound Red/
Orange
Grants Haste (as the spell) for 30 minutes per point of potion strength.
Heroism Red and Purple Layered 3 150 gold Compound Red/
Purple
Grants Heroism (as the spell) for 30 minutes per point of potion strength.
Bless Red and Green Layered 3 150 gold Compound Red/
Green
Grants Bless (as the spell) for 30 minutes per point of potion strength.
Preservation Blue and Orange Layered 3 150 gold Compound Blue/
Orange
Grants Preservation (as the spell) for 30 minutes per point of potion strength.
Shield Blue and Purple Layered 3 150 gold Compound Blue/
Purple
Grants Shield (as the spell) for 30 minutes per point of potion strength.
Recharge Item Blue and Green Layered 3 150 gold Compound Blue/
Green
Grants Recharge Item (as the spell). The item permanently loses 70 percent-point of potion strength of its charges. To use, pick the potion up and right-click over an item with charges.
Stone Skin Yellow and Orange Layered 3 150 gold Compound Yellow/
Orange
Grants Stone Skin (as the spell) for 30 minutes per point of potion strength.
Water Breathing Yellow and Purple Layered 3 150 gold Compound Yellow/
Purple
Prevents drowning damage.
Harden Item Yellow and Green Layered 3 150 gold Compound Yellow/
Green
Increases an item's roughness, making it more resistant to breaking. To use, pick the potion up and right-dick over an item.
Remove Fear Orange and Purple Layered 3 150 gold Compound Orange/
Purple
Cures Fear.
Remove Curse Purple and Green Layered 3 150 gold Compound Purple/
Green
Cures Curse.
Cure Insanity Orange and Green Layered 3 150 gold Compound Orange/
Green
Cures Insanity.
Might Boost 4-5 750 gold White Purple/
Heroism
Temporarily increases Might by three times the strength of the potion for 30 minutes per point of strength of the potion.
Intellect Boost 4-5 750 gold White Green/
Harden Item
Temporarily increases Intellect by three times the strength of the potion for 30 minutes per point of strength of the potion.
Personality Boost 4-5 750 gold White Green/
Recharge Item
Temporarily increases Personality by three times the strength of the potion for 30 minutes per point of strength of the potion.
Endurance Boost 4-5 750 gold White Purple/
Shield
Temporarily increases Endurance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Speed Boost 4-5 750 gold White Orange/
Haste
Temporarily increases Speed by three times the strength of the potion for 30 minutes per point of strength of the potion.
Accuracy Boost 4-5 750 gold White Orange/
Stone Skin
Temporarily increases Accuracy by three times the strength of the potion for 30 minutes per point of strength of the potion.
Luck Boost 4-5 750 gold White Shield/
Heroism
Increases temporary Luck by three times the strength of the potion for 30 minutes per point of strength of the potion.
Flaming Potion 4-5 750 gold White Green/
Haste
or
Purple/
Stone Skin
Adds the "of Flame" property to a non-magic weapon for 30 minutes per point of strength of the potion. To use, pick the potion up and right-click over a non-magic weapon.
Freezing Potion 4-5 750 gold White Green/
Heroism
or
Orange/
Shield
Adds the "of Frost" property to a non-magic weapon for 30 minutes per point of strength of the potion. To use, pick the potion up and right-click over a non-magic weapon.
Noxious Potion 4-5 750 gold White Orange/
Recharge Item
or
Purple/
Harden Item
Adds the "of Poison" property to a non-magic weapon for 30 minutes per point of strength of the potion. To use, pick the potion up and right-click over a non-magic weapon.
Shocking Potion 4-5 750 gold White Purple/
Haste
or
Orange/
Heroism
Adds the "of Sparks" property to a non-magic weapon for 30 minutes per point of strength of the potion. To use, pick the potion up and right-click over a non-magic weapon.
Swift Potion 4-5 750 gold White Green/
Shield
or
Purple/
Recharge Item
Adds the "of Swiftness" property to a non-magic weapon for 30 minutes per point of strength of the potion. To use, pick the potion up and right-click over a non-magic weapon.
Cure Paralysis 4-5 750 gold White Green/
Stone Skin
or
Orange/
Harden Item
Cures Paralysis.
Divine Restoration 4-5 750 gold White Haste/
Recharge Item
or
Heroism/
Harden Item
Removes all conditions except Dead, Stoned, or Eradicated.
Divine Cure 4-5 750 gold White Haste/
Stoneskin
Heals five times the potion's strength of hit points.
Divine Power 4-5 750 gold White Recharge Item/
Harden Item
Restores five times the potion's strength of spell points.
Fire Resistance 4-5 750 gold White Haste/
Harden Item
Increases temporary Fire resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Air Resistance 4-5 750 gold White Haste/
Shield
Increases temporary Air resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Water Resistance 4-5 750 gold White Shield/
Harden Item
Increases temporary Water resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Earth Resistance 4-5 750 gold White Heroism/
Stoneskin
Increases temporary Earth resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Mind Resistance 4-5 750 gold White Heroism/
Recharge Item
Increases temporary Mind resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Body Resistance 4-5 750 gold White Recharge Item/
Stoneskin
Increases temporary Body resistance by three times the strength of the potion for 30 minutes per point of strength of the potion.
Stone to Flesh 5-6 2,000 gold Black Heroism/
Cure Paralysis
Cures Stoned condition.
Slaying Potion 5-6 2,000 gold Black Shield/
Flaming Potion
Adds "of Dragon Slaying" to a non-magic weapon. To use, pick the potion up and right-click over a non-magic weapon.
Pure Luck 5-6 2,000 gold Black Stone Skin/
Swift Potion
Adds 50 to permanent Luck.
Pure Speed 5-6 2,000 gold Black Purple/
Speed Boost
Adds 50 to permanent Speed.
Pure Intellect 5-6 2,000 gold Black Orange/
Intellect Boost
Adds 50 to permanent Intellect.
Pure Endurance 5-6 2,000 gold Black Green/
Endurance Boost
Adds 50 to permanent Endurance.
Pure Personality 5-6 2,000 gold Black Purple/
Personality Boost
Adds 50 to permanent Personality.
Pure Accuracy 5-6 2,000 gold Black Green/
Accuracy Boost
Adds 50 to permanent Accuracy.
Pure Might 5-6 2,000 gold Black Orange/
Might Boost
Adds 50 to permanent Might.
Rejuvenation 5-6 2,000 gold Black Divine Restoration/
Bless
or
Preservation
Removes all unnatural aging.


Reagents[]

Name Image Potion Power Value
Widowseep Berries Red 1 1 gold
Wolf's Eye Red 5 10 gold
Phial of Gog Blood Red 10 50 gold
Ruby Red 20 100 gold
Phoenix Feather Red 50 500 gold
Phirna Root Blue 1 1 gold
Meteorite Fragment Blue 5 10 gold
Will O' Wisp Heart Blue 10 50 gold
Datura Blue 20 100 gold
Dragon Turtle Fang Blue 50 500 gold
Poppy Pod Yellow 1 1 gold
Thornbark Yellow 5 10 gold
Sulfur Yellow 10 50 gold
Garnet Yellow 20 100 gold
Unicorn Horn Yellow 50 500 gold
Mushroom Catalyst 1 1 gold
Obsidian Catalyst 5 10 gold
Wasp Wing Catalyst 10 50 gold
Mercury Catalyst 20 100 gold
Philosopher's Stone Catalyst 75 500 gold
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